I've been doing a little research today, and I've managed to get the client to connect locally (The latest version of the naRose client) and listen for packets. However, before I delve and deeper, I wanted to ask a few questions that maybe someone could shed some light on
- Does the latest client use a form of Encryption? If so, what type?
- Does the latest client use GameGuard? I can't seem to see any traces of it whilst loading the client (A gameguard window used to pop-up to update)
- What is the latest client's packet structure? (E.G how the client/server determines the length of the packet, the packet identifier and packet body?)
Any help much appreciated!