[Question]How to debug properly using codeblocks

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Re: [Question]How to debug properly using codeblocks

Postby lmame on Mon Sep 07, 2009 2:32 pm

It's in the svn logs.

[BETA :: Mass Exporter AIP / QSD]
-> if you DON'T need it, DON'T enable it! It's only meant for developers,
-> a mass exporter "plugin" is in the server. If you set "lma_export" to true (in aip.cpp and / or in quests.cpp), a file will be done when starting the server (log/export.log) with inside the way the server "reads" the AIP files loaded and / or the QSD,
-> all is done at startup and it should be quite fast so you wouldn't notice,
-> it uses the STL to get NPC, items, quests, skills and monsters real names (perhaps more),
-> it's a first draft so errors can exist,
-> it's meant for me and devs to see if there are problems with AIP and QSD logic,


Actually now to use it just put:
-> a config "massexport" has been added to "list_config" mysql database,
--> set it to 1 to export AIP and QSD (0 won't export),
The world is full of love and peace ^_^
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Re: [Question]How to debug properly using codeblocks

Postby Choseal on Mon Sep 07, 2009 2:46 pm

Great, thanks, I'll try it as soon as possible. :3
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