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Neoncube Problem

PostPosted: Wed Oct 03, 2012 8:05 pm
by Ultra
Hi ..
My problem is when neoncube update the files he is creating the folders at the neoncube folder too (only create folders but without the files)
For example (update1.rar)
in update1.rar > 3ddata/control/res/login.dds
in patchlist.txt

1 3Ddata/control/res/login.dds*
2 update1.rar

after that im updating the client with neoncube and he is creating the folders at /neoncube (3Ddata->CONTROL>RES>)
(Only folders without the files - login.dds)
and there have 1 file at /neoncube "debug.txt" ...


Help?

Re: Neoncube Problem

PostPosted: Wed Oct 03, 2012 8:09 pm
by Circa
which version of neon cube are you using?

Re: Neoncube Problem

PostPosted: Thu Oct 04, 2012 12:08 pm
by wolfwing
Your patch script is wrong, it should be
  1. 1 FLD 3Ddata/control/res/login.dds*
  2. 2 FLD update1.rar

Re: Neoncube Problem

PostPosted: Thu Oct 04, 2012 2:00 pm
by PurpleYouko
I'm not so sure about that.
The 3ddata/control/res folder is only in the VFS
The normal (non-VFS) 3ddata folder only contains a sub-folder called "xml"

Re: Neoncube Problem

PostPosted: Thu Oct 04, 2012 7:17 pm
by Ultra
Circa wrote:which version of neon cube are you using?

2.0 (im not using the neonravemp - or whatever it was because my visual basic 2008 >.<)
@PY also im trying to patch whatever folder with files its all the same (i was try to update the logo with fld - it work fine but it writes in debug.txt the log ..)

for example :
3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\ONEHAND\genz.ZMS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\ONEHAND\StolenSword.dds exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\ONEHAND\StolenSword.zms exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\ONEHAND\THS.DDS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\ONEHAND\THS.ZMS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\biozx.DDS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\biozx.ZMS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\faxe.DDS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\faxe.ZMS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\firestorm.dds exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\firestorm.zms exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\virgens.DDS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\virgens.ZMS exists, deleting old fileFile 3Ddata\STB\LIST_WEAPON.STB exists, deleting old fileFile 3Ddata\STB\LIST_WEAPON_S.STL exists, deleting old fileFile 3Ddata\WEAPON\LIST_WEAPON.ZSC exists, deleting old fileFile 3Ddata\WEAPON\LIST_WEAPON.ZSC exists, deleting old file

Re: Neoncube Problem

PostPosted: Thu Oct 04, 2012 11:26 pm
by wolfwing
PurpleYouko wrote:I'm not so sure about that.
The 3ddata/control/res folder is only in the VFS
The normal (non-VFS) 3ddata folder only contains a sub-folder called "xml"

Oh right, then FLD has to be VFS.

Re: Neoncube Problem

PostPosted: Fri Oct 05, 2012 8:16 am
by Circa
and that's why I like revamped more or 2.0

Re: Neoncube Problem

PostPosted: Fri Oct 05, 2012 8:49 am
by wolfwing
Circa wrote:and that's why I like revamped more or 2.0

Yeah, those are a lot better.
I always hated having to do:
1 VFS filepath* to delete something.

Re: Neoncube Problem

PostPosted: Fri Oct 05, 2012 1:48 pm
by PurpleYouko
If you do it in FLD though you don't have to delete first.
Works fine with pre-evo and irose since they read from the folders first anyway.