by PurpleYouko on Sun Dec 05, 2010 6:45 pm
each mob group has its own map, X and Y coordinates, radius(range), respawntime, limit (max number of mobs in the spawn), tactical points and finally the mob list . Within that radius the
Map, X and Y, radius and respawntime are pretty obvious but the others are not so much
Limit is the maximum number of mobs that the spawn can ever contain. it is NOT the number of monsters to spawn.
Tactical points is a bit weird. I still don't really like the way that Drakia used this. It is a limit for a counter that determines when to spawn the tactical mobs (bosses) if they exist within a spawn
The mob list contains the actual mobs to be spawned, the number to spawn and the type of spawn. Entries are seperated by a | symbol
The first entry in the database is this
id = 1
map = 62
X coord = 5276.19
Y coord = 5307.15
Radius(range) = 20
respawn time = 30 (seconds)
limit = 1
tactical points = 100
Mob list = 502,2,0
so we spawn 2 X monster 502 of type 0 (NOT tactical mobs) at the given coordinates on the given map within a circle defined by range
This entry unfortunate has a bit of a contradiction. 2 mobs exceeds the limit value.
All this data is ripped directly from the IFO files but I'm almost certain that we aren't reading it quite right because if you go into the real game and camp a specific spawn, it doesn't follow this format precisely.
I use a somewhat different spawn system myself.
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