Hey everyone, lately i've been "playing" for the first time in a while. After trying various servers and different versions of Rose i noticed that everyone tends to have his own idea about how the whole leveling experience should be.
I noted several thing :
Some "structural factors"
-At what level should you get your second job ?
-At what level does having a "cleric" becomes necessary ?
-Are personal buffs even relevant ?
-What place should the Item mall have ?
-Until what level should you be able to buy weapons / armors from NPCS ?
-Should quests be important ? or should bashing reign supreme ?
-Should you run faster than a cart ?
-Should a castle gear be the "ultimate weapon" or just a props
-What should the rates be ?
Some "character fantasy factors"
-What should the skills impact be ? ( Ie : Big damage like pre-evo, medium ala irose... )
-Should there be more or less specialization ( ex : a soldier would have a spear spec, a sword spec, an axe spec...)
-Should we have a third job or advanced skills ? In both case when and how ?
some "balance factors"
-What should be the right balance between monster power and the player ? ( In actual NaRose you start being unable to solo monster after lvl 25... Which in my opinion is rubbish, player should be able to enjoy the first levels without worrying about buffs, parties and pots by billions...)
-Should we keep the 2047 limitation ( for irose servers ) or should we remove it ?
-If we remove it should we make the higher level monster with high defs and low hp ?
-Is pvp balanced ?
Some "content factors"
-What should the endgame be ? Do we push this new fashion of luring monsters by hundreds and AOE the fuck out of it ? or do we keep the standard small monster - medium monster - big monster - King - master kind of distribution ? Or maybe a little bit of both, or even something new like world bosses.
-Are dungeon really working ? Should we make more of them ?
-Is PVP really attractive ? Should we made new endgame scenario ?
-Should players be able to level up with pvp ? With maybe BGs or wild pvp
-Should we create raids like wow ? If so can we even balance a tank - heal - dps composition with the state of the classes ?
-Are the zones really ok as of today ? Isn't eldeon boring ? Isn't Oro just and soulless void ? Is karkia even playable ?
-Could we have some exploration ? Finding rare places and monster would grand rewards ?
As you can see from all these questions my minds is quite divided, playing Narose i burst out with rage when i realized that the game i loved became just another cashgrab where you pretty much can't level without spending money in various weapons / armor / buffs / boosters.
I then went on to try irose servers such as IrosePH and Arua, those are better but i personally still think a cleric becomes necessary too early. Junon is a planet with a phenomenal design, charismatic monsters and is pretty much the heart and soul of rose. I personally think that we should spend more time there by pushing the second job requirement to lvl 100 and balancing junon to be accessible for everyone until then.
Clerics would then become slowly needed as level go by but you shouldn't ever need a l33t lvl 270 ever to level up.
About the 2047 thing i'm still a bit puzzled, i guess balancing high end monster is easy if you keep it ? But its also a very frustrating and anti-game spirit thing.
Oro / karkia need to be looked at by a real level designer, they look like and play like trash.
Regarding the end-game i personally can't find what's so good about this "lure" way of leveling, i'd much rather have the option to kill single monsters like before.
Raids and dungeons are actually really fun in Rose, it becomes less stable the more you ad players but a 5 man dungeon is surprisingly fun.
Exploration is definitively something that i would like to look into.
there are a lot of other points where i can't really decide but that's not the point, I would like to hear what you as a player or a developer feel like the experience should be ? What do you enjoy ?
If you're wondering why i'm asking all of this its because i wouldn't mind opening an osiroseII server when possible