First of all Hi lol, I wonder if anyone here still remembers me?
Anyway, I'm curious if anyone here has any experience extracting data from online browser games written in Unity? There is a game I play, Game of Thrones, and I'd like to write some basic tools for it, I have for some things already. The issue is they send all the data in encrypted packets and I have no clue how to reverse them.
It's dumb shit they should make public, for example there is a research aspect to the game, each research has requirements, materials and a time to complete. But they hide all this stuff from us unless you manually harvest it which is ridiculous.
Thoughts?
the game in question is at http://got.gtarcade.com
Cheers!