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Reverse Engineering / Extracting data

PostPosted: Mon Dec 09, 2019 12:01 am
by Calder
First of all Hi lol, I wonder if anyone here still remembers me?

Anyway, I'm curious if anyone here has any experience extracting data from online browser games written in Unity? There is a game I play, Game of Thrones, and I'd like to write some basic tools for it, I have for some things already. The issue is they send all the data in encrypted packets and I have no clue how to reverse them.

It's dumb shit they should make public, for example there is a research aspect to the game, each research has requirements, materials and a time to complete. But they hide all this stuff from us unless you manually harvest it which is ridiculous.

Thoughts?

the game in question is at http://got.gtarcade.com

Cheers!