RoseZA Source Code Release 2012.

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Re: RoseZA Source Code Release 2012.

Postby Toxyc on Tue May 29, 2012 12:22 pm

http://www.playerattack.com/file/3533/R ... Free2Play/

;)


no Problem , I have much time to put stable
I'm not in a hurry *-*



thriel
I restored the database.sql
in folder in the Source Roseza
and the same error keeps popping up




*-*


CREATE TABLE IF NOT EXISTS `list_waypoints` (
`mapid` int(11) NOT NULL,
`wpnum` int(11) NOT NULL,
`mapx` float NOT NULL,
`mapy` float NOT NULL,
`wptype` int(11) NOT NULL
) ENGINE=MyISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;

--
-- Dumping data for table `list_waypoints`
--

INSERT INTO `list_waypoints` (`mapid`, `wpnum`, `mapx`, `mapy`, `wptype`) VALUES
(2, 1, 4953.67, 5532.2, 1),
(2, 2, 4995.67, 5522.8, 2),
(2, 3, 5012.55, 5469.7, 2),
(2, 4, 5073.54, 5438.76, 2),
(2, 5, 5152.83, 5438.61, 2),
(2, 6, 5186.69, 5494.05, 2),
(2, 7, 5178.3, 5519.67, 2),
(2, 8, 5239.18, 5540.66, 2),
(2, 9, 5292.48, 5486.23, 2),
(2, 10, 5373.26, 5518.73, 2),
(2, 11, 5400.48, 5501.71, 2),
(2, 12, 5463.44, 5489.29, 2),
(2, 13, 5510.34, 5516.55, 2),
(2, 14, 5526.38, 5501.96, 2),
(2, 15, 5515.39, 5469.58, 2),
(2, 16, 5515.12, 5373.27, 2),
(2, 17, 5515.02, 5283.29, 3);
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Re: RoseZA Source Code Release 2012.

Postby PurpleYouko on Tue May 29, 2012 1:53 pm

Don't worry about the waypoints BD table.

That's just one of those 'embryos' of a new feature that I mentioned.
The actual roseZA server didn't much of that code in it at all. The version I uploaded to the SVN has a little more but it's far from complete.
You can just disable loading waypoints data altogether for now.
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Re: RoseZA Source Code Release 2012.

Postby Toxyc on Tue May 29, 2012 2:28 pm

Ok thank you purple

Does anyone have any tutorial to add color in the name ? RoseEvo
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Re: RoseZA Source Code Release 2012.

Postby wolfwing on Tue May 29, 2012 2:56 pm

Toxyc wrote:Ok thank you purple

Does anyone have any tutorial to add color in the name ? RoseEvo

Yes there is, just use the search button and search for namecolours and the tutorial should popup.
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Re: RoseZA Source Code Release 2012.

Postby pepu on Tue May 29, 2012 3:38 pm

Thanks for this release :)

I think that you should release too the needed tools to extract IFO spawns, Respawns..for your code version.

See ya
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Re: RoseZA Source Code Release 2012.

Postby will1023631 on Tue May 29, 2012 3:55 pm

All the tools that are found on the forum work perfectly with this server. Rarely had major issues, well come to think of it never had any issues that really bogged me down other than my lousy coding XD. As for spawns, if I'm not mistaken that everything should already be implemented otherwise I could scour through my backups and fit some of the pieces that I had before my abrupt leave.
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Re: RoseZA Source Code Release 2012.

Postby wolfwing on Tue May 29, 2012 4:15 pm

OMG! pepu is back!!! who he/she may be :lol:
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Re: RoseZA Source Code Release 2012.

Postby blahplok on Wed May 30, 2012 12:01 pm

i have download a client from this link :http://roseza.activedns.co.za/app/files/client/RoseZA.exe
bur i have a new problem, when i show other player attacking (mob or player) it's look very slow.
Can u give a clue to resolve this?
Dev rev4 testing home.... http://www.dinastyonline.uk.to
90% done, waiting to fix buff disappear after pakdoid... :(
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Re: RoseZA Source Code Release 2012.

Postby thriel on Wed May 30, 2012 12:16 pm

as stated before, this code is intended for 323 client, the current roseza client is 317 or 318. you will have to update your client to 323 or use a 323 client, and also with the last few updates a few things broke in the server that will need to be fixed as well. this release as it is currently is not very stable and not recommended as "install and use for live server".
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Re: RoseZA Source Code Release 2012.

Postby Toxyc on Wed May 30, 2012 12:21 pm

Thriel add msn?
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