Dev-Rev4 Updates

Welcome in the osRose emulator Project.

Moderators: osRose dev team, ospRose dev team, osiRose dev team, Moderators

Dev-Rev4 Updates

Postby rl2171 on Sat Oct 27, 2012 7:49 pm

Lets post any updates here in this topic for Dev-Rev4

You can also post them on the SVN too

Register for the SVN here:

https://www.assembla.com

Dev-rev4 can be then downloaded from this SVN:

https://subversion.assembla.com/svn/dev-rev4/

Currently this version will with the 437 client, someone can figure out how to get it to work with the current client, please do so.
Image
rl2171
Admin
Admin
 
Posts: 1675
Joined: Mon Aug 06, 2007 5:17 pm
Location: Sacramento, CA USA - GMT-8

Re: Dev-Rev4 Updates

Postby rl2171 on Sat Oct 27, 2012 7:50 pm

Here is the provided TO-DO list from the SVN from the RoseZA staff
--------------------------------------------------------------------------------

*********************
Not Working / Bugs :
*********************
Deathbug:
Window Pops up
Todo: damage still being dealt, death animation doesnt work correctly

Quests:
- Quest Timers dont seem to work, so all timed quests are broken
- Quest Location dont seem to work, so all Location quests are broken

Arena :
Not working

Dungeons:
Not Working

PVP Zones:
Not Working Correctly, Clan and Group members dont show friendly.

Itemmall :
Not working

Lucky Spin :
- After spinning the wheel, adding the appropriate item to the player
- Buy spins with Lucky Coins

Party:
- PVP still avaiable with party members
- Party level does not go up on 100%

Health:
- Food timer is displayed incorrect
- HP bar jumps from x to full and back

Death:
- No death animation
- Enemies do not stop attack

Semi ranged bug
- Normal attacks you keep your range, When you use a skill your char runs up to melee range server side
- Seems to only effect ranged skill without static ranges, So most mage skills work 100%
- Cuz atm MS down arrow is not useful, Can't kite :<

Clan Fields:
- Clan fields totally borked, whole pvp system is borked. Clan rankings, clan funds all is messed up.

Buffs:
- Buffs dont get removed when you die.
Image
rl2171
Admin
Admin
 
Posts: 1675
Joined: Mon Aug 06, 2007 5:17 pm
Location: Sacramento, CA USA - GMT-8

Re: Dev-Rev4 Updates

Postby rl2171 on Sun Oct 28, 2012 11:19 pm

Updated GM/Admin guide in tools release SVN to NA 447

STB editor I am using will not show the type of item, for example if you had a wooden sword, the guide would show that, but won't show it might be actually a Reinforced Wooden Sword.

Seems the Microsoft updates keep changing things in my Excel program not allowing it to work properly, so I had to use a old STB editor. Anyone have a different one? It doesn't need to be exported to a database or anything, just a copy ad paste into the Guide.

Thanks
Image
rl2171
Admin
Admin
 
Posts: 1675
Joined: Mon Aug 06, 2007 5:17 pm
Location: Sacramento, CA USA - GMT-8

Re: Dev-Rev4 Updates

Postby Mark on Mon Oct 29, 2012 10:26 am

Here's a copy of my portable Excel2003 program, Tested earlier with a random STB from the svn using PY's excel editor v3.4 and all works fine, just drag/drop/extract as per the read me in the zip.

I know how anal Microsoft can be with updates etc so I hope this works better for you. ;)

http://www.mediafire.com/?5dplsko1p71ffcy

~Mark
Administrator / Coder for EutopiaRose Online
Image
http://www.eutopiarose.co.uk
User avatar
Mark
Rackie
Rackie
 
Posts: 176
Joined: Tue Dec 13, 2011 8:15 am
Location: Sunny England

Re: Dev-Rev4 Updates

Postby rl2171 on Mon Oct 29, 2012 4:56 pm

Purple figured out that they changed the STB again, causing the problems I was having.

I will upload the fixed version of the guide today.
Image
rl2171
Admin
Admin
 
Posts: 1675
Joined: Mon Aug 06, 2007 5:17 pm
Location: Sacramento, CA USA - GMT-8

Re: Dev-Rev4 Updates

Postby thriel on Mon Oct 29, 2012 6:34 pm

You guys need to get the current features working first before you try update to latest client, or you will just make your work load more.

The bug with mounts as far as we saw was related to quest flags. If a player takes or does any quest before he mounts, then mount ID's shift up by one. if he mounts before he takes a quest then mount id's match, so in other wrods there need to be a check to see if player has done quests before he mounts for first time.

The Timed quest triggers seemed to be linked to a timer that is not in the server or client, Purple actually discovered they were using a separate timer, i think he said it may be a timer that was started when narose first opened rose... so you may wanna ask him about that. He was also working on the location triggers for quests, so he may have some input on that as well.

We also have a packet sniffer for Narose if you guys are interested, it will help with checking packet numbers, altho wireshark works just as well.

PvP zones - Only real bug there is that party and clan members should show friendly, currently everyone shows as enemy, so probly just a packet change somewhere, we hadnt gotten to pvp code yet.

The semi ranged bug is an old bug we once had ( osrose has had this bug for years ) and we fixed it on the 3xxx source code but somehow it recently crept back in. so add plenty checks for range during combat between targets, that is how we fixed it last time. ( i suspect that some of the code that was ported over from irose to roseza may have removed some of the checks we added to get rid of this bug ).

remove Buffs when player is dead should be easy to fix.
We Have it all at RoseZA... Image
Image
User avatar
thriel
Rackie
Rackie
 
Posts: 194
Joined: Fri Jun 05, 2009 7:36 am
Location: South Africa

Re: Dev-Rev4 Updates

Postby PurpleYouko on Tue Oct 30, 2012 1:58 pm

On the subject of timed quests. This is what I discovered by recording several quest starts at different times and on different days.

The old system used to send a 2 byte packet with the remaining time of the timed quest.

In this system they send a 4 byte number.
At first I thought they were using the conventional timer with C++ which is in the form of seconds since January 1st 1970 but no...
They had to get clever and use a custom timer which is actually the number of seconds since NARose opened its beta server. I think this date was October 6th 2006 but I would have to check my notes (if I can even find them. It's been months since i worked on this)
Basically I figured this out by comparing packets on different days and interpolating back to the date and time when the timer would be at zero.
Over several weeks, all the timers coincided to this same zero point so I'm pretty sure that's what they are doing.

I never got around to coding the actual packet to put this value into the server as it was around that time that we decided to start work on a new game.
Need to lookup information on NARose items, skills, quests?
Now featuring a newly completed skill tree for all classes
Formatting fixed for different resolutions
Image

"A Gazelle is nothing but a giraffe plotted logarithmicaly"
User avatar
PurpleYouko
Rose Guru
Rose Guru
 
Posts: 4594
Joined: Fri Aug 10, 2007 2:05 pm

Re: Dev-Rev4 Updates

Postby cronus56 on Tue Oct 30, 2012 6:31 pm

lots of warnings at worldserver.exe
cronus56
Jelly Bean
Jelly Bean
 
Posts: 10
Joined: Thu Oct 18, 2012 6:56 am
Location: USA

Re: Dev-Rev4 Updates

Postby rl2171 on Wed Oct 31, 2012 2:06 pm

cronus56 wrote:lots of warnings at worldserver.exe


You were able to still use it even with the warnings, right?
Image
rl2171
Admin
Admin
 
Posts: 1675
Joined: Mon Aug 06, 2007 5:17 pm
Location: Sacramento, CA USA - GMT-8

Re: Dev-Rev4 Updates

Postby PurpleYouko on Wed Oct 31, 2012 3:40 pm

Warnings aren't a problem as long as there are no errors.
Most of the warnings that i see are stupid things like "code that will never be run" and they mostly tend to be in the libmysql files which we use as an external library anyway.
It just means that we are not using system calls to some of the possible functions in those libraries
Need to lookup information on NARose items, skills, quests?
Now featuring a newly completed skill tree for all classes
Formatting fixed for different resolutions
Image

"A Gazelle is nothing but a giraffe plotted logarithmicaly"
User avatar
PurpleYouko
Rose Guru
Rose Guru
 
Posts: 4594
Joined: Fri Aug 10, 2007 2:05 pm

Next

Return to Support - OsRose Emulator

Who is online

Users browsing this forum: No registered users and 4 guests

cron