by thriel on Mon Oct 29, 2012 6:34 pm
You guys need to get the current features working first before you try update to latest client, or you will just make your work load more.
The bug with mounts as far as we saw was related to quest flags. If a player takes or does any quest before he mounts, then mount ID's shift up by one. if he mounts before he takes a quest then mount id's match, so in other wrods there need to be a check to see if player has done quests before he mounts for first time.
The Timed quest triggers seemed to be linked to a timer that is not in the server or client, Purple actually discovered they were using a separate timer, i think he said it may be a timer that was started when narose first opened rose... so you may wanna ask him about that. He was also working on the location triggers for quests, so he may have some input on that as well.
We also have a packet sniffer for Narose if you guys are interested, it will help with checking packet numbers, altho wireshark works just as well.
PvP zones - Only real bug there is that party and clan members should show friendly, currently everyone shows as enemy, so probly just a packet change somewhere, we hadnt gotten to pvp code yet.
The semi ranged bug is an old bug we once had ( osrose has had this bug for years ) and we fixed it on the 3xxx source code but somehow it recently crept back in. so add plenty checks for range during combat between targets, that is how we fixed it last time. ( i suspect that some of the code that was ported over from irose to roseza may have removed some of the checks we added to get rid of this bug ).
remove Buffs when player is dead should be easy to fix.
We Have it all at RoseZA...