- UseAtkSkill( CCharacter* Enemy, CSkills* skill, bool deBuff, bool aoe )
dev rev 4:
dev rev 2:
- UseAtkSkill( CCharacter* Enemy, CSkills* skill, bool deBuff )
Moderators: osRose dev team, ospRose dev team, osiRose dev team, Moderators
kismetbecomes wrote:...because I've looked through all the code where all AOE is declared, nothing seems to be the problem. So I thought the calculations are incorrect.
can we just simply code it this way?
- Stats->MP -= (skill->mp * Stats->MPReduction / 100));
I want to ask tho - where is MPReduction coming from?
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