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Re: Question about skill handling in REVII

PostPosted: Thu Sep 01, 2016 3:36 pm
by cive
Its weird that your stb shows a different skilltype. What client are you using? Anyway those are easy to adapt. For me these cases seem to work properly, magic damage skills stand out in dmg vs champs but do very little dmg vs high int classes like mage or cleric.

The reliable skill part would have to be added. Maybe an easy if construction right above the dodge part that calls the stb ? Dont have my files with me atm but I could add it when I get back ofc!

Re: Question about skill handling in REVII

PostPosted: Thu Sep 01, 2016 3:52 pm
by PurpleYouko
Project 137 uses (as you might have guessed) Evo Client 137 :D

Even the STB format is slightly different than more modern STBs. The newer ones have more columns. I don't even have a "reliable" skill column. Back in the days when 137 was in use ALL skills hit ALL the time. ;)

Re: Question about skill handling in REVII

PostPosted: Thu Sep 01, 2016 5:28 pm
by cive
Wel tbh thats not so different from the latest osrose rev :D