Re: Rev Whatever --- It's the last version we used at RoseZA
Posted: Fri Jan 13, 2017 5:25 pm
the drops in this version are the older type that I designed many years ago and have since decided to stop using.
It wouldn't be too hard to transplant the entire drop system from KTRose or even better, from project 137 which has a slightly improved version of the KTRose drops
As for the combat problems. I suspect a bad compilation from CodeBlocks. I've had that a few times. It's one of the reasons I ported KTRose and Project 137 into Visual Studio.
That message about TD mobs is a bit weird. There shouldn't be any of them being spawned in the first place. I get that too so you aren't the only one
It wouldn't be too hard to transplant the entire drop system from KTRose or even better, from project 137 which has a slightly improved version of the KTRose drops
As for the combat problems. I suspect a bad compilation from CodeBlocks. I've had that a few times. It's one of the reasons I ported KTRose and Project 137 into Visual Studio.
That message about TD mobs is a bit weird. There shouldn't be any of them being spawned in the first place. I get that too so you aren't the only one