- itemrefine = atoi(tmp)<10?atoi(tmp)*16:9*16;
- thisclient->items[slot].refine = itemrefine;
gmcmds.cpp change:
TO:
- itemrefine = atoi(tmp)<16?atoi(tmp)*16:9*16;
- thisclient->items[slot].refine = itemrefine;
This allows a GM to use the refine command to make something a +15:
mask, cap, back, weap, suit, shield, glov, shoe