- if(Stats->HP <= 0)
- {
- ADDWORD( pak, 0x0003 );
- ADDWORD( pak, 0x0000 );
- }
- else
okay so here is the bug
after being killed by another player, i select current field to respawn
50% of the time i respawn with 0 hp
i have edited in player.cpp
to
- if(Stats->HP <= 0)
- {
- ADDWORD( pak, 0x0001 ); //0x0003
- ADDWORD( pak, 0x0000 );
- Stats->HP = Stats->MaxHP *10 / 100;
- }
- else
didnt really solve it
i even made the 10 / 100 to 25 / 100, and i have tried higher values, still no results
and i know you can use the /here command as well
anyone actually have a permanent working fix for this small bug