Reported Bugs

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Re: Report Bugs

Postby larsgevers on Fri Jul 17, 2009 5:51 pm

Yes, do you know what packet i used to change?
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Re: Report Bugs

Postby T-Grave on Fri Jul 17, 2009 6:03 pm

I have no idea, it's just a guess ...
I only started using osirose like 3 weeks ago, so I don't have the complete knowledge of how the server handles certain things.
But my guess is the clients sends skill number to server, and server sends skill number to clients close to you.

You said it shows the HP skill to them, have you checked if your HP went up server sided? Because it's really weird you get the additional damage server sided while the other clients don't. It's possible, but that depends on how it is implemented in the server.

But I'll add it to my todo list, I've got to go now, we're making a radio contact with Frank de Winne who's on the ISS atm, and they need my help with the antenna's.
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Re: Report Bugs

Postby Circa on Sat Sep 12, 2009 11:43 pm

The birth island fairy doesn't give you the extra 10 stat points when you talk to her.
Probably a bug with my files not sure though, and why is it when you equip a bow the server whispers you the attack power and what not.

Also some mobs seem to be to aggressive. They chase you down into towns and what not.

Don't know if anyone has mention it, or I might have skimmed over someone who already posted this.
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Re: Reported Bugs

Postby larsgevers on Sun Mar 14, 2010 2:58 pm

T-Grave wrote:[*]Running trough a gate after using the evasion aura skill, deletes the skill effect and instead the char returns with an HP buff skill effect. (Reported by larsgevers)

I founded a fix for this.
In Buff.cpp
Replace this:
  1.  
  2.     if(character->Status->Dodge_up != 0xff)//A_DODGE:
  3.                 buff1 += DODGE_UP;
  4.  

with this:
  1.  
  2.     if(character->Status->Dodge_up != 0xff)//A_DODGE:
  3.                 buff3 += DODGE_UP;
  4.  

This should work fine.

I also founded that HP buffs takes the animation of MP buff, and MP buff has none when spawning in other character's screen.
in Datatypes.h
replace this:
  1.  
  2. #define MP_UP 0x10//revizar
  3. #define HP_UP 0x20//revizar
  4.  

with this
  1.  
  2. #define MP_UP 0x20//revizar
  3. #define HP_UP 0x10//revizar
  4.  


That should do it.
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Re: Reported Bugs

Postby drphil on Sat Apr 03, 2010 10:20 pm

I am having the same issue reguarding the bow whispering my stats when equiped and every time it is fired. This takes up a good portion of my chat window making chat useless. Is there a fix for this problem yet. I see several people have posted it with no replies.
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Re: Reported Bugs

Postby lmame on Sun Apr 04, 2010 9:30 am

What message exactly?
The world is full of love and peace ^_^
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Re: Reported Bugs

Postby larsgevers on Sun Apr 04, 2010 10:59 am

Yes there is a fix for.
I think i know what you mean. When you attack with a bow you'll get to see your stats, and your arrows.
Search for one of those message (for example attack power) and then you'll find you message, delete all the sendPM in this code and you should be done.
If you don't get it, i'll give you the place.
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Re: Reported Bugs

Postby drphil on Sun Apr 04, 2010 2:47 pm

i dont no how to add a pic i would if i know how and when you put your bow on in the chat window it says
[whisper]server>[ap]str=15,estr=0
[whisper]server>[ap]dex=15,edex=0
[whisper]server>[ap]sen=15sen=0
[whisper]server>[ap]weapon=15,arrows=0
[whisper]server>[ap]after arrows: 46
if you can show me how that be great thxs how to fix it
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Re: Reported Bugs

Postby drphil on Tue Apr 06, 2010 3:20 am

arrows = GServer->NaturalList.Index[items[132].itemnum]->quality * 0.5;
}
//GServer->SendPM(this, "[AP] Str = %i, Estr = %i", Attr->Str, Attr->Estr);
//GServer->SendPM(this, "[AP] Dex = %i, Edex = %i", Attr->Dex, Attr->Edex);
//GServer->SendPM(this, "[AP] Sen = %i, Esen = %i", Attr->Sen, Attr->Esen);
//GServer->SendPM(this, "[AP] Weapon = %i, arrows = %i", weaponatk, arrows);
//attack += (UINT)floor((((Attr->Str + Attr->Estr) + Stats->Level) * 0.25) + ((Attr->Dex + Attr->Edex) * 0.04 + (Attr->Sen + Attr->Esen) * 0.03 + 29) * weaponatk * 0.05333334 + (Attr->Dex + Attr->Edex) * 0.52 + arrows);
attack += (UINT)floor(((Attr->Str + Attr->Estr + Stats->Level) * 0.2) + ((Attr->Dex + Attr->Edex) * 0.7) + ((Attr->Sen + Attr->Esen) * 0.0666666667) + (weaponatk * 1.2727) + arrows);

//GServer->SendPM(this, "[AP] After arrows: %i", attack);
ok i got this fix just find this in playerstats and put the // in front then recompile
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Re: Reported Bugs

Postby larsgevers on Tue Apr 06, 2010 6:55 am

Yes that's true, well done.
Nice work.
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