osIROSE Project Status [4/25/2017] (in development )

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Re: osIROSE Project Status [2/23/2016]

Postby Raven0123 on Mon Feb 29, 2016 8:40 pm

aerocoke wrote:
Raven0123 wrote:
aerocoke wrote:Pretty cool that you enabled the AppVeyor, it is quite handy :p
Also i'm not much of a network man but the way the project is going seems pretty cool so far :D


Yeah I had disabled it when we added the database classes because there was an issue about library dependency. When ever we add a new external lib that doesn't use cmake, I have to manually compile it with Visual studio and upload it.


So its good now ? The new libraries won't be a problem ?
I feel like appveyor is convenient but if its too much of a pain don't waste time on it, its not a must have either.

I don't really get how why it works now looking at the code but i won't complain ahah :p


edit : the typo fix for protobuff was the thing causing cmake to bugg ? i laughed when i saw it was just a dot


Haha yeah the dot threw off cmake. It was like "IDK what your talking about, there isn't a project in this folder!"
Anyway I do not think it will pass yet (since I need to tell cmake where the compiled files were put) but the next commit should fix appveyor.
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Re: osIROSE Project Status [2/23/2016]

Postby aerocoke on Wed Mar 02, 2016 6:51 am

That's some work for Appveyor raven congratz !
It seems to work fine now.
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Re: osIROSE Project Status [2/23/2016]

Postby Sdaak on Mon Mar 14, 2016 7:56 am

Wow nice, the core is done !
Do you need us to do anything for now ? Like mass spamming the login with bots ?

Anyways great job guys, and that was fast too ! I remember Osirose I already being always more reactive than its brothers ahah.

Pretty cool that you guys took the time to rewrite the core, it feels like we're finally leaving the brett base code :mrgreen:
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Re: osIROSE Project Status [2/23/2016]

Postby L3nn0x on Mon Mar 14, 2016 10:43 am

Thanks Sdaak :)

And the core rewrite was an absolute must. The old base code was an horror... I hope our code base won't turn into that mess in the future :lol:
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Re: osIROSE Project Status [2/23/2016]

Postby Sdaak on Mon Mar 14, 2016 12:58 pm

L3nn0x wrote:Thanks Sdaak :)

And the core rewrite was an absolute must. The old base code was an horror... I hope our code base won't turn into that mess in the future :lol:


Well some of it was from eRose ( 2006 ) and never got changed so... :p

Also was raven0123 named desertraven before ? Back when osirose didn't exist some guy came to the old osrose named desertraven and published a modified osrose that was irose compatible.
That's a lot of raven for me.
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Re: osIROSE Project Status [2/23/2016]

Postby Raven0123 on Mon Mar 14, 2016 2:31 pm

Sdaak wrote:Also was raven0123 named desertraven before ? Back when osirose didn't exist some guy came to the old osrose named desertraven and published a modified osrose that was irose compatible.
That's a lot of raven for me.

No I was not desertraven, but I was the guy who converted osrose (rev 14 or 17 I think) to irose. I think desertraven was the guy to converted rev 37
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Re: osIROSE Project Status [2/23/2016]

Postby XxXshidoXxX on Mon Mar 14, 2016 4:12 pm

Well done indeed lads.
I feel bad for not helping ( but then again i'm in vacations :) )
My collection ( Tools, clients sources...)
https://mega.nz/#F!AdcFnQDL!sKp3O9tWGGdWvLEj_EYfwA
osrose mobile project
viewtopic.php?f=34&t=5787
OsRose Mobile development + Titan Rose redesign
https://github.com/shid0x
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Re: osIROSE Project Status [2/23/2016]

Postby aerocoke on Wed Mar 23, 2016 6:41 pm

I'm trying to understand everything as the github gets updated, its quite informative so far :)
Getting a bit lost with the packets on the rose common as i don't really get what anything really means but gj.
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Re: osIROSE Project Status [2/23/2016]

Postby Raven0123 on Wed Mar 23, 2016 7:42 pm

aerocoke wrote:I'm trying to understand everything as the github gets updated, its quite informative so far :)
Getting a bit lost with the packets on the rose common as i don't really get what anything really means but gj.


Thanks, we are currently updating how we create packets so it's easier to understand. If you would like help understanding how something works, don't hesitate to ask. One of us will attempt to explain it clearly.
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Re: osIROSE Project Status [2/23/2016]

Postby L3nn0x on Wed Mar 23, 2016 11:49 pm

Yeah don't hesitate to ask, and please feel free to drop suggestions along your way :mrgreen:
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