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Re: osIROSE Project Status [9/26/2016]

PostPosted: Tue Apr 25, 2017 11:36 pm
by Raven0123
Updated the first post.

Re: osIROSE Project Status [4/25/2017]

PostPosted: Fri May 05, 2017 6:44 pm
by Sdaak
Hey guys, just letting you know that i'm checking the hub from time to time and it seems you've got quite a good advancement.

Also the way the code is made is quite understandable (even for lesser codders) , keep up the good work.

Re: osIROSE Project Status [4/25/2017]

PostPosted: Sun May 07, 2017 2:06 am
by L3nn0x
Hey Sdaak!

Thanks a lot for your input! I know the code base is messy, I started working on documentation but nothing fancy yet...

Sorry for the lack of updates, but we do continue working on the project :D

Cheers!

Re: osIROSE Project Status [4/25/2017]

PostPosted: Mon Oct 09, 2017 12:09 pm
by Head16
Hello,
What is the project status?

Re: osIROSE Project Status [4/25/2017]

PostPosted: Tue Oct 10, 2017 2:37 pm
by L3nn0x
Hey,

Sorry about the lack of updates, we've had a working build for a few weeks now but we wanted to redo the build system before publishing, so it's easier to compile and test on your side :)

Right now we have a working map server where you can walk around, talk to other people and make parties. You can also change your equipment. We've mostly worked on implementing a new networking system, revamping the message queue and corrected lots of bugs.

Big changes are about to come though, with the newest branch integrating lua for scripting and the item database! It's still very much a WIP, but soon you'll be able to spawn items and try them out ;)

That's all for now, but stay tuned for the next update :mrgreen:

Re: osIROSE Project Status [4/25/2017]

PostPosted: Tue Oct 10, 2017 9:43 pm
by Circa
Awesome!

Re: osIROSE Project Status [4/25/2017]

PostPosted: Mon Dec 25, 2017 5:31 pm
by Sdaak
L3nn0x wrote:Hey,

Sorry about the lack of updates, we've had a working build for a few weeks now but we wanted to redo the build system before publishing, so it's easier to compile and test on your side :)

Right now we have a working map server where you can walk around, talk to other people and make parties. You can also change your equipment. We've mostly worked on implementing a new networking system, revamping the message queue and corrected lots of bugs.

Big changes are about to come though, with the newest branch integrating lua for scripting and the item database! It's still very much a WIP, but soon you'll be able to spawn items and try them out ;)

That's all for now, but stay tuned for the next update :mrgreen:



Neat ! definitively checking this out

Re: osIROSE Project Status [4/25/2017]

PostPosted: Mon Mar 19, 2018 7:41 pm
by Sdaak
Aye, i must be doing something wrong.
I tried to build the "lua_integration" branche since it seems to be the one you guys are working on right now.

Cmake worked and it generated my SLN files.
When i opened it Visual studio pointed the fact that osiroseDatabase.h couldn't be opened ( E1696 ) It should be inside osIROSE-new\src\core\include if i'm not mistaken but it actually isn't.

Tried compiling anyways but it failed.
Just wondering if i'm doing something wrong or if this branch is actually special.
Cheers.

Re: osIROSE Project Status [4/25/2017]

PostPosted: Tue Mar 20, 2018 9:41 am
by L3nn0x
Thanks for checking out the project!

Yeah the lua integration branch is currently the one I'm working on, but it's mostly architecture wise (and almost done, I can't wait to do something new ;) ).

To answer your question, you probably don't have python 3 installed. The missing header file is generated from the SQL file using a python script. Try that and don't hesitate to come on gutter, we are much more responsive there! https://gitter.im/dev-osrose/osIROSE

Re: osIROSE Project Status [4/25/2017]

PostPosted: Sat Mar 24, 2018 2:48 pm
by Sdaak
L3nn0x wrote:Thanks for checking out the project!

Yeah the lua integration branch is currently the one I'm working on, but it's mostly architecture wise (and almost done, I can't wait to do something new ;) ).

To answer your question, you probably don't have python 3 installed. The missing header file is generated from the SQL file using a python script. Try that and don't hesitate to come on gutter, we are much more responsive there! https://gitter.im/dev-osrose/osIROSE


That indeed seems to have been an issue with Python, osiroseDatabase.h now generates.

Correct me if i'm wrong but pthread is only used with linux right ? I get a few warnings about it when running cmake ( telling me it can't find it ). I still get some errors but i'll try working around them first.
I'll contact you if i still can't make it work.