- // check if player can level up
- bool CPlayer::CheckPlayerLevelUP( )
- {
- if (CharInfo->Exp >= GetLevelEXP())
- {
- CharInfo->Exp -= GetLevelEXP();
- Stats->Level++;
- Stats->HP = GetMaxHP( );
- Stats->MP = GetMaxMP( );
PurpleYouko wrote:well of course you don't have any STBs in your client 3DDATA folder.
You have to EXTRACT them from the VFS using a VFS extractor from our tools section.
Same goes for QSD and AIP
Do you actually read instructions?
Every setup tutorial that was ever written includes a section on extracting the files from VFS
Why don't we have a :facepalm: emoji?
Amazing, it doesn't take a rocket scientist to setup osRose!
If I can set it up and have it working, anyone can