by PurpleYouko on Wed Jun 18, 2008 7:06 pm
Yes that is right.
It uses Playerdamage in ALL calculations for player damage, even in pvp
The calculations are all in Battle.cpp. Most of the stuff is calculated in functions NormalAttack() and UseAtkSkill() depending on whether the attack is normal or a skill.
In my evo server I actually add a new config variable called Config.PVPDamage and had it load in from the conf file.
I was never entirely happy with the damage calculations though even then.
We are making more progress with osProse battle calcs at the moment.
Need to lookup information on NARose items, skills, quests?
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