Oh yes. It's working.
Well not all of it but it's good enough to log in, run around, do quests and kill monsters.
I'm currently working on some of the finer points such as rewriting all the craft, disassembly, gemming and that sort of thing.
Still have a couple of glitches with character saving since revamping the database but those will be easy enough once I get around to them.
Then i start changing the big stuff. I already have the server in complete control of move speed after removing the client side calculations completely. The rest of the stats for players and monsters will soon follow suit making it possible to actually adjust the level of monsters on the fly. No more messing with about 20 different types of Candle Ghost. I will just spawn a generic one and scale it up to suit the players in the vicinity.
I have also taken monster size out of client control so a GM can spawn any monster at any physical size they like.
This is what happened when I accidentally transposed a value in the server side packet that spawns monsters as they come into visibility range.
Loads of other stuff is also planned.
It's going to be a long job though.
Need to lookup information on NARose items, skills, quests?
Now featuring a newly completed skill tree for all classesFormatting fixed for different resolutions"A Gazelle is nothing but a giraffe plotted logarithmicaly"