[Guide] Installing neoncube 2.0

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[Guide] Installing neoncube 2.0

Postby mit1mit2 on Fri Sep 10, 2010 7:34 pm

I have never used the standard neoncube, no i used this one its way easier and the path list will be easier to scan.
What is the difference? You don't have to delete the files anymore.



Requirements
For the web-based stuff, you need some webspace with ftp access for uploading the patch files.

Getting the files
There is one way to get the working neoncube executable, To download the already compiled neoncube.

Download link: http://freakshare.com/files/9y6owpq7/Neoncube-2.0.rar.html

Configurate neoncube.ini
First you have to open the neoncube.ini inside the \neoncube\ folder. At the top you can find a description for the various variables which is in my eyes not very clear at some points. I hope that I can make it more clear for you:

server_name: The name of your RoseOnline server (EG: SpeedRose)
notice_url: URL of a news system or a server status checker (EG: www.srose-online.com/news.php)
patch_site: URL of your patchsite (EG: www.srose-online.com)
patch_port: Port of your webserver (standard: 80)
patch_list: Absolute path to patchlist.txt (EG: /patch/patchlist.txt)
patch_folder: Path to the folder where your patches are stored (EG: /patch/)
executable: Name of the game's exe (EG: TRose.exe)
ragexe_call: Additional parameters for game's exe (EG: TRose.exe @TRIGGER_SOFT@ _server 127.0.0.1)
registration_link: URL of the website registration (EG: http://www.srose-online.com/index.php?link=reg)
skin: Name of your skin folder (EG: skin_default)
vfs_file: Name of the vfs file for patching (EG: 3DDATA.VFS)
startup_option: Just leave it at 3 for the best result

Setting up patchlist.txt
First create a patchlist.txt where you have setted the path to in the neoncube.ini. In this case it is http://www.Yoursite.com/patch/patchlist.txt. Change "Yoursite" to your own site ^^.

There are two kinds of "flags" you can use in the patchlist: FLD and VFS. FLD is for writing to a data folder, or any other folder in the RoseOnline directory. VFS is for writing to the VFS specified in the vfs_file in the neoncube.ini.

At the beginning of every new patch, you have to use an "ID". NeonCube grabs the file patchlist and reads the ID of the patch. If the number of the patch is higher than what the number in the neoncube.file in your user's directory is, it gets that file, then the next if there is another patch. The neoncube.file will be created automatically for the patcher to see which patches the user already got.

If you want to update an existing file, you first had to remove it first. (not anymore.)

A patchlist.txt can look like this:
1 VFS LIST_NPC.rar

This deletes all the old files in your VFS and extracts the new files in the LIST_NPC.rar to the 3DDATA.VFS right after. The data structur of the LIST_NPC.rar has to look like the following: 3DDATA/STB/LIST_NPC.STB | 3DDATA/STB/LIST_NPC_S.STL.

Things to know:
- You must put each patch on a new line.
- You must increase the patch number by -atleast- 1 each time
- You must have all the patches in the same folder as the patchlist.txt
- You must always use rar files.

If you cant run the exe: Download: Microsoft .NET Framework 2.0

CREDITS:
All credits go to: "Core" for writing the main guide i just modified it to this version of neoncube.
Last edited by mit1mit2 on Tue Nov 12, 2013 3:45 pm, edited 3 times in total.
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Re: [Guide] Installing neoncube 2.0

Postby merlon on Sun Apr 24, 2011 3:21 pm

*bump* useful guide, thanks!
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Re: [Guide] Installing neoncube 2.0

Postby Sethanye on Wed Apr 27, 2011 12:32 am

Stickied it, maybe people will finally stop asking questions about neoncube, which i doubt lol

youre responsible to keep links in check though.
~ Learning Flash ~ Anyone Know Any Good Tutorial DVDs? ~
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Re: [Guide] Installing neoncube 2.0

Postby daisyanne on Fri Apr 29, 2011 7:27 am

does the patch list have to be done like so Example:

  1. 1 VFS LISTW.RAR  
  2. 2 VFS 3DDATA/WEAPON/LIST_WEAPON.ZSC*
  3. 3 VFS 3DDATA/CONTROL/LOADING/ROSE_EAST_3.JPG*
  4. 4 VFS 3DDATA/STB/LIST_WEAPON.STB*


and list all of the files that are inside of the rar or is there an easier way of doing it
without having to list each of the files inside of the rar that where trying to patch.

another question is:
i notice that this version seem to come out after revamped that has a post date of July and Neoncube 2.0 has a post date of September.
Is this version of neoncube better than revamped ? OR is it the same ?

sorry for the question but there so many Neoncube guide and all are different i got kinda confused on the exact usage.
thanks in advance.
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Re: [Guide] Installing neoncube 2.0

Postby jwpatser on Fri Apr 29, 2011 8:02 pm

daisyanne wrote:does the patch list have to be done like so Example:

  1. 1 VFS LISTW.RAR  
  2. 2 VFS 3DDATA/WEAPON/LIST_WEAPON.ZSC*
  3. 3 VFS 3DDATA/CONTROL/LOADING/ROSE_EAST_3.JPG*
  4. 4 VFS 3DDATA/STB/LIST_WEAPON.STB*


and list all of the files that are inside of the rar or is there an easier way of doing it
without having to list each of the files inside of the rar that where trying to patch.

another question is:
i notice that this version seem to come out after revamped that has a post date of July and Neoncube 2.0 has a post date of September.
Is this version of neoncube better than revamped ? OR is it the same ?

sorry for the question but there so many Neoncube guide and all are different i got kinda confused on the exact usage.
thanks in advance.


Yes, thats the way you need to setup your patchlist.

The NeonCube Revamped is just an modded version of the original Neoncube, But that neoncube automatically delete's the files that you just added on your patchlist,

So its like this:

  1.  
  2. 1 VFS LISTW.RAR  
  3. Unnecessary
  4. 2 VFS 3DDATA/WEAPON/LIST_WEAPON.ZSC*
  5. 3 VFS 3DDATA/CONTROL/LOADING/ROSE_EAST_3.JPG*
  6. 4 VFS 3DDATA/STB/LIST_WEAPON.STB*
  7.  


Red part is just unnecessary that just saves you time ALOT of time, SO the conclusion is (for me):
Neon Revamped is better, Because it takes you less time, It's easy to setup, And ofcourse, It comes with a Nice Rose Skin ! :D
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Re: [Guide] Installing neoncube 2.0

Postby daisyanne on Sat Apr 30, 2011 7:28 am

ahh ok thanks ill just have to hope that somebody' will re-upload revamped.

thanks for the reply
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Re: [Guide] Installing neoncube 2.0

Postby jwpatser on Sat Apr 30, 2011 9:07 am

daisyanne wrote:ahh ok thanks ill just have to hope that somebody' will re-upload revamped.

thanks for the reply


ICON has already re-upped the link 2 days ago or so.
Only thing you need to do is Configure it and Compile it.
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Re: [Guide] Installing neoncube 2.0

Postby mit1mit2 on Tue Jul 26, 2011 12:21 pm

daisyanne wrote:ahh ok thanks ill just have to hope that somebody' will re-upload revamped.

thanks for the reply

No you do not have to do it in this version
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Re: [Guide] Installing neoncube 2.0

Postby marcus1989uk on Mon Sep 05, 2011 2:34 am

i am using my localhost . and running from xampp so what would i do?
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Re: [Guide] Installing neoncube 2.0

Postby pimmeez on Tue Jan 03, 2012 10:12 pm

When I use neoncube to patch, my data.idx | 3ddata.vfs becomes corrupt and I get a file open error somewhere near 3DDATA\TERRAIN\O_TERRAIN.TBL

However, when I replace my 3DDATA.VFS and data.idx with clean ones (from a backup of them) and patch again (with +1 to id in patchlist.txt) the files do no corrupt and I'm able to launch ROSE then.

In this way the client and launcher would be a little useless to be published since people would have to refresh 3ddata.vfs and data.idx all the time.

Any solutions perhaps?
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