Neoncube Doesn't patch correctly?

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Neoncube Doesn't patch correctly?

Postby jwpatser on Sat Nov 20, 2010 11:17 am

When i patch, all my files are going to the Neoncube map, So it looks like:
Rose Online> Neoncube>3Ddata.
But when its done patching, All the maps are in Neoncube>3Ddata, But there are also files are in it.
And i think my data structure is just fine,
Patch001.rar> 3Ddata > JUNON > LIST_DECO_JPT.ZSC .
I dont know if you need more info, But thanks anyway :D
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Re: Neoncube Doesn't patch correctly?

Postby Raavi on Sat Nov 20, 2010 4:17 pm

jwpatser wrote:When i patch, all my files are going to the Neoncube map, So it looks like:
Rose Online> Neoncube>3Ddata.
But when its done patching, All the maps are in Neoncube>3Ddata, But there are also files are in it.
And i think my data structure is just fine,
Patch001.rar> 3Ddata > JUNON > LIST_DECO_JPT.ZSC .
I dont know if you need more info, But thanks anyway :D

is your patch list struture like this

1 VFS Patch001.rar

(Don't forget to delete the files first check neoncube topic)
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Re: Neoncube Doesn't patch correctly?

Postby jwpatser on Sat Nov 20, 2010 5:11 pm

Raavi wrote:
jwpatser wrote:.....

is your patch list struture like this

1 VFS Patch001.rar

(Don't forget to delete the files first check neoncube topic)

Yes, My Patchlist structure is like that.
And i checked the Neoncube topic already, but didn't find anyone with the same problem.
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Re: Neoncube Doesn't patch correctly?

Postby Raavi on Sat Nov 20, 2010 9:38 pm

jwpatser wrote:
Raavi wrote:
jwpatser wrote:.....

is your patch list struture like this

1 VFS Patch001.rar

(Don't forget to delete the files first check neoncube topic)

Yes, My Patchlist structure is like that.
And i checked the Neoncube topic already, but didn't find anyone with the same problem.

Thats not whate i ment, for example your patch list need tobe like this:

1 VFS 3DDATA/Junon/file* (Deletes a spesefic file to readd it later, do this with all the files in your patch rar)
2 VFS Patch001.rar (Readds the files you deleted with the * behind file/path)
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Re: Neoncube Doesn't patch correctly?

Postby jwpatser on Sat Nov 20, 2010 10:14 pm

Raavi wrote:1 VFS 3DDATA/Junon/file* (Deletes a spesefic file to readd it later, do this with all the files in your patch rar)
2 VFS Patch001.rar (Readds the files you deleted with the * behind file/path)

Oh, Sorry for the misunderstood, Yes my Patchlist.txt looks like this:
  1. 1 VFS 3Ddata/JUNON/LIST_DECO_JPT.ZSC*
  2. 2 VFS Patch001.rar


And i used This guide for my neoncube.
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Re: Neoncube Doesn't patch correctly?

Postby MightyKai on Sat Nov 20, 2010 11:10 pm

on the forum is a topic with a neoncube that over write te old files... just look for it.


then you don't have to do
example:
3ddata\stb\list_hair.stb*
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Re: Neoncube Doesn't patch correctly?

Postby jwpatser on Sun Nov 21, 2010 10:03 am

MightyKai wrote:on the forum is a topic with a neoncube that over write te old files... just look for it.


then you don't have to do
example:
3ddata\stb\list_hair.stb*

Yes i know, i've Already got that one but it doesnt work.
Ive tried Neoncube 1.2 also but it doesnt work either.
And this is in my debug:
  1. File 3Ddata\JUNON\LIST_DECO_JPT.ZSC exists, deleting old file
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Re: Neoncube Doesn't patch correctly?

Postby MightyKai on Sun Nov 21, 2010 10:46 am

i use this one and it workt greate.

viewtopic.php?f=47&t=4247
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Re: Neoncube Doesn't patch correctly?

Postby jwpatser on Sun Nov 21, 2010 11:16 am

MightyKai wrote:i use this one and it workt greate.

viewtopic.php?f=47&t=4247

I cant compile that version, got this error:
  1. fatal error C1853: 'Release\neoncube.pch' precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are using it from C (or vice versa)
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Re: Neoncube Doesn't patch correctly?

Postby MightyKai on Sun Nov 21, 2010 11:49 am

I use MS Virtual studio 2010
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