[dev rev 81.302]Bonefire

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[dev rev 81.302]Bonefire

Postby kjanssen on Mon Jan 12, 2009 7:35 pm

Bonefire does not disapear if the player who putt it is offline or walk far away

no crash nog files
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Re: [dev rev 81.302]Bonefire

Postby rl2171 on Mon Jan 12, 2009 11:04 pm

We are aware of this one.

AIP hasnt been fixed up for that yet.
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Re: [dev rev 81.302]Bonefire

Postby kjanssen on Tue Jan 13, 2009 6:13 am

rl2171 wrote:We are aware of this one.

AIP hasnt been fixed up for that yet.


ok thanks

let me know if you fix it

then we try again ;-)
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Re: [dev rev 81.302]Bonefire

Postby lmame on Thu Jan 15, 2009 12:50 pm

Bonfire should die and heal automatically from now on. Test rev 304.
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Re: [dev rev 81.302]Bonefire

Postby kjanssen on Fri Jan 16, 2009 8:22 pm

lmame wrote:Bonfire should die and heal automatically from now on. Test rev 304.



i test it and its working

thanks

topic close;
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Re: [dev rev 81.302]Bonefire

Postby theking007 on Wed Jul 28, 2010 3:12 am

my bonfire can sommon only 1 how can i make my bonfire fummon until 3? need your help thanks a lot. .
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Re: [dev rev 81.302]Bonefire

Postby lmame on Wed Jul 28, 2010 9:57 pm

It's due to your summon jauge. Each bonfire takes "xx" according to the bonfire level.
Now it's not related to the bug here since you ask how to change it...
So don't hijack thread like this...

Now for your question, look in the list_skill.stb (or list_npc.stb, I don't remember where it is) how many summon jauge each bonfire it requires and change the amount (look at column headers).
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