- // Send a packet to this client
- void CClientSocket::SendPacket( CPacket *P )
- {
- // :WARNING: IF WE ADD A CRYPT FUNCTION HERE WE MUST COPY THE
- // PACKET AND NOT USE THE ORIGINAL, IT WILL FUCK UP
- // THE SENDTOALL FUNCTIONS
- //LMA: Stupid check.
- if(this==NULL)
- {
- Log(MSG_WARNING,"Trying to SendPacket with NULL Socket (trapped).");
- return;
- }
I don't know what it do, but in the logs, all i see is the warning, and then i've a nice window with 'worldserver crashed' ...
What happened ?