- fPoint coord;
- int map = atoi(row[1]);
- coord.x = atoi(row[2]);
- coord.y = atoi(row[3]);
- SendPM(thisclient, "teleport to map: %i",map);
- MapList.Index[map]->TeleportPlayer( thisclient, coord, false );
- thisclient->pvp_id=thisclient->ReturnPvp(NULL,thisclient);
- Log( MSG_GMACTION, " %s : /go %i" , thisclient->CharInfo->charname, loc);
- DB->QFree( );
- return true;
- }
- }
good day to all..
I'm using Dev Rev II and v307 of NaRose.
example:
When a player is using /go command from a PvP Zone area like Desert of the Dead, when he goes to junon, he can still kills players inside junon map.
Is this bug serversided or client sided ??
pls help me thnx