[STB] Stb to CSV from Core

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[STB] Stb to CSV from Core

Postby lmame on Fri Mar 28, 2008 1:27 am

Software:
Core wrote:Little tool for converting STB to CSV for osRose. It's still in testing phase, but it should work fine. Please read the readme before you start the program. Credits are going to DrauK for some of the STB converting code. Updated 3/15/08 version 1.1


Version:
2008/04/07: V1.3
* changed project from VC++ 03 to VC++ 08
* .NET Framework 3.5 now required
* added support for "break_data.csv, stat.csv, refine_data.csv" building
* fixed bug in skills_data.csv building

2008/04/04: V1.2
* added "Convert Files From Folder"
* removed drops_data building
* replaced "Extract + Convert" with "Extract STBs"
* optimized the progressbar
* redesigned the GUI completly for more lucidity

V1.1
* added "Extract + Convert" function
* added "Remove STB when done" checkbox
* fixed a bug in equip_data building
* redesigned the GUI

V1.0
* first public release.


Requirements:
.Net Framework 3.5
Microsoft Visual C++ 2008 Redistributable Package

File:
STBtoCSV_v1.3.rar
[STB] Stb to CSV from Core
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Re: [STB] Stb to CSV from Core

Postby Flowan on Mon May 26, 2008 5:10 pm

Hey, im quite new here. Im working on a roseguru (new rose item database). When i use the convert tool it gives me a nice spreadsheet, but the durability of all items is gone, can't find it anywhere in the spreadsheet.
Is there a way to solve this problem or is there an other tool to get the right info?

Thanks in advance,
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Re: [STB] Stb to CSV from Core

Postby Sethanye on Mon May 26, 2008 7:22 pm

probably because durability is a changing factor thus it has nothing to do with cvs. who knows.. i might be wrong
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Re: [STB] Stb to CSV from Core

Postby Rescudo on Mon May 26, 2008 10:30 pm

Durability does change, but is based off a base durability. At least it is in the official server.
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Re: [STB] Stb to CSV from Core

Postby Flowan on Thu May 29, 2008 1:34 pm

Any way to fix this..?
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Re: [STB] Stb to CSV from Core

Postby Sethanye on Thu May 29, 2008 1:46 pm

code a fix? i dont see why you need durability in the cvs in the first place, durability is a changing factor, this isnt damage that remains stable, durability wears off in time thus its value changes for each players each item separately. trying to code something that would put each players item into a cvs and edit it on the fly in it is rather pointless. plus the current system works just fine. And if you need just the spread sheet for the website, god open the stb, copy the whole row, open the cvs with excel and paste it in, wola, problem solved
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Re: [STB] Stb to CSV from Core

Postby PurpleYouko on Thu May 29, 2008 2:12 pm

Durability is not in the CSV. It is not in the STB and it is not in the SQL.
And there is no viable way to put it into any of them without screwing with the game mechanics.

Durability is calculated on the fly at the server. It is a dynamic value that changes as your weapon/armor item gets damaged or repaired.
Accuracy/dodge stats are also calculated using Durability as a base for the calculation.
When you pick up or craft a new item, its durability is randomized within a set of criteria and then it is set for that item until outside forces (wear and tear/repairs) change it.

Feel free to modify the code that assigns its value on pickup or crafting if you like. Just don't expect us to provide a fix for something that is not broken.
It works just fine the way it is now. ;)
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Re: [STB] Stb to CSV from Core

Postby Sethanye on Thu May 29, 2008 2:36 pm

its not in the stb? i kinda thought there was an entry for it. oh well lol, anyway he doesnt want to fix stuff , he just wants to leech it out of the cvs for his website
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Re: [STB] Stb to CSV from Core

Postby PurpleYouko on Thu May 29, 2008 2:51 pm

The only field that could potentially have something to do with this is column AE which is labeled "Internal Troubles" (direct translation of the Korean)
If it is though, there are some pretty crappy values for most of the lower level items.
I prefer to do it the way we do now.
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Re: [STB] Stb to CSV from Core

Postby Sethanye on Thu May 29, 2008 5:44 pm

yeah i thought there was something dealing with that, and it was probably unfinished properly just like a lot of things in rose
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