STB / STL Editor from PurpleYouko

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How could you rate this program?

Very Good
18
60%
Good
9
30%
Buggy
1
3%
Impossible to use
2
7%
 
Total votes : 30

Re: STB / STL Editor from PurpleYouko

Postby PurpleYouko on Wed Oct 15, 2008 7:53 pm

there is a slight difference in the files output by Brett's and mine.
I've compared the files with a hex editor before and after editing with both.

As far as i remember, they both came out identical to the original when the files were not edited.
If a value was changed or a line added then the outputs are slightly different.

Mine writes zeroes to the end of the file so that the final line is in the same format as all the others.
Bretts writes to the end of the last non-zero byte then stops.

Both these formats work perfectly in the game and both load in my editor.

However if I add a new line in my editor then the file will not load in Brett's editor at all afterward.

It seems to be something to do with the overall file size difference.
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Re: STB / STL Editor from PurpleYouko

Postby xXDarkXx on Wed Oct 15, 2008 10:31 pm

Well I don't see why we should use two different editors. Just stick with one.
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Re: STB / STL Editor from PurpleYouko

Postby Blackdpd on Wed Oct 15, 2008 10:55 pm

ehum its only for trying if it works...
and then it worked on PY's editor and i use that one all the time. i think its very easy.

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Re: STB / STL Editor from PurpleYouko

Postby Drakia on Thu Oct 16, 2008 2:12 am

xXDarkXx wrote:Well I don't see why we should use two different editors. Just stick with one.

Because, competition breeds innovation?
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Re: STB / STL Editor from PurpleYouko

Postby Sethanye on Thu Oct 16, 2008 8:08 am

PurpleYouko wrote:I just tried this myself.
It saved perfectly :?


try adding a line or something, i dunno i dont remember at what point it crashes
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Re: STB / STL Editor from PurpleYouko

Postby PurpleYouko on Thu Oct 16, 2008 2:01 pm

Sethanye wrote:
PurpleYouko wrote:I just tried this myself.
It saved perfectly :?


try adding a line or something, i dunno i dont remember at what point it crashes


I just spent the best part of a day doing that.
I am adding a bunch of evo mobs into my osprose client. :lol:
It's working perfectly every time.

It can't be because of the client type since the STLs are the same in all of them.
Very strange that some people have problems with this yet i can't reproduce it.
Could it be an issue with operating systems i wonder. I use XP professional.
Need to lookup information on NARose items, skills, quests?
Now featuring a newly completed skill tree for all classes
Formatting fixed for different resolutions
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Re: STB / STL Editor from PurpleYouko

Postby Zell Dinch on Thu Oct 16, 2008 4:25 pm

I want to use unicode so I edit the codes, change all asc to ascw. Tempval datatype to integer. However, it didn't work well.
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Re: STB / STL Editor from PurpleYouko

Postby PurpleYouko on Thu Oct 16, 2008 4:45 pm

I have a rev of it that does something like that somewhere in my archives.
I was never really happy with it either so i didn't bother putting the code into the main version.

Sounds like you are running into the same problems that i did.

Try going to Mr Excel.com to see if anyone there can help with the VBA code to output the text as unicode. They have some amazingly talented coders over there.
Need to lookup information on NARose items, skills, quests?
Now featuring a newly completed skill tree for all classes
Formatting fixed for different resolutions
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Re: STB / STL Editor from PurpleYouko

Postby Shakar on Fri Jan 23, 2009 6:34 am

OK, I just downloaded and tried this and Have a quick question. When I look at the LIST_ITEMUSE.STB the effects show up in the amount column and not the effect column. Before I move all the data I want to be sure on wheather it's an issue with the .stb file or a issue with the editor. Since this .stb seems to provide the correct effect for the items I'm assuming it's the editor.

Now just as a note this is an outstanding .xls editor. Very nice.
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Re: STB / STL Editor from PurpleYouko

Postby PurpleYouko on Fri Jan 23, 2009 3:28 pm

The "effect type" column (column U) should be telling you the stat that will be affected while the "amount" column (column V) tells you how much.

so for example an apple (item 101) will have an "effect type" of 16 (HP) and an "amount" of 100

In some cases though, the "amount" column actually points at a skill id. Skill books are a good example of this. to find out what they do make a note of teh "amount" value then open LIST_SKILL.STB and go to that line.

A snowball (item 326) has an "amount" of 3126
skill 3126 gives you all the information about how the snowball works. range = 2600, target = 8, power = 0 etc.

Does that answer your questions?
Need to lookup information on NARose items, skills, quests?
Now featuring a newly completed skill tree for all classes
Formatting fixed for different resolutions
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