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Re: Spawn Editor by PurpleYouko

PostPosted: Fri Jul 30, 2010 2:35 pm
by lmame
Are you using rev 80?

Re: Spawn Editor by PurpleYouko

PostPosted: Sun Oct 25, 2015 10:22 pm
by runeon
PurpleYouko wrote:
xchiemmatorx wrote:darn, i still dont get how to use it..... i cant put it in mysql? =(


1) Copy the output page into a new workbook.
2) Save it as a CSV file
3) Open your database management program. I recomend phpmyadmin but if you really feel you have to run navicat or mysqlyog, feel free.
4) Import the CSV into your database. You might need to empty the existing data first though.

It's pretty easy once you have done it a couple of times.
I actually wrote a version that writes directly to the database but nobody but me seemed to be able to set it up correctly on their own PCs so i didn't release it.

PS I'm also working on a stand alone editor for IFO type spawns that reads and writes directly to/from your database. I wonder if that will be any easier for people to use. Hope so. :D


Hey a question. :) Is this still compatible w/ the most recent Irose files?
And how exactly am I going to copy it on a "workbook" ? Where can I find that? Will just simply using control c control v the whole row will work? And where exactly am I going to import the CSV in the datebase? Sorry, just really wanted to change the respawns on my test game. thank you

Re: Spawn Editor by PurpleYouko

PostPosted: Mon Oct 26, 2015 2:34 pm
by PurpleYouko
I forgot all about this tool.
It is over 7 years old now.

it was designed to work with the old rev 80 and very early osirose servers.
More modern osrose servers use a completely different spawning system which is based on the client's IFO files.
To tell which version you have, look in startup.cpp and see if there is a function called LoadMobGroups. If there is then it isn't compatible with this editor.

KTRose source uses a completely different spawn system which is incompatible with everything but can be edited with GM commands from within the game.

Re: Spawn Editor by PurpleYouko

PostPosted: Mon Oct 26, 2015 7:54 pm
by Dasti
PurpleYouko wrote:I forgot all about this tool.
It is over 7 years old now.

it was designed to work with the old rev 80 and very early osirose servers.
More modern osrose servers use a completely different spawning system which is based on the client's IFO files.
To tell which version you have, look in startup.cpp and see if there is a function called LoadMobGroups. If there is then it isn't compatible with this editor.

KTRose source uses a completely different spawn system which is incompatible with everything but can be edited with GM commands from within the game.


7 years man... That's a crap ton of time.