Software:
Geobot wrote:Ok, so for the last couple days i've been working on a model browser, and figured i may as well release my latest stable version. please note that it is a work in progress, and also that this is the first time i've used directX for anything, lol.
Basically, the idea is that you can pop this in a folder containing an extracted VFS, and then browse through the various models that are included. right now it only has the equipment models enabled, but NPCs, faces, and hairs should be following very soon.
once the NPCs and other models go in, i'm going to be working on adding an option to view animations for them as well.
NOTE :: right now, like i said, this is a work in progress. as such, most of the controls are keyboard-based. here's a run-down.
rotation is arrow keys
pan is ASDW keys
zoom in/out is pgUp/pgDn
wireframe toggle is Tab
model changing is with N and B keys, for 'next' and 'back'
yes, i'm gonna put buttons on the thing, but i'm working on the actual rendering part first, go figure.
anyway, it reads the ZSC file for the corresponding item type and displays all the parts that go into it, instead of just one ZMS at a time, so you can see what the whole thing looks like.
stay tuned for more updates, i'm working on this thing steady now ^^
Updates:
2008/04/04:
-> it now supports NPC/hair/face browsing as well. the NPCs have a slight alpha issue, but i'm done for the morning, so it'll get updated again tonight or so. the link stays the same, so just use the one above.
2008/04/04:
-> first beta,
Requirements:
-> DirectX 9.0c (or above),
-> the DLL included in the zip,
-> put the program into a folder where is an already extracted VFS,
File: