ShinROSE Dev Workshop

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Total votes : 10

ShinROSE Dev Workshop

Postby Juan on Mon Nov 09, 2009 9:51 pm

Software:
After icon and calder release , i release my workshop :
I stopped the devellopement many months ago and i know there is some crashs with vista and directx :/

Hum my workshop is done for :
- STB/STL/LTB (which work perfectly)
- ZSC/CHR ( Which work fine on window xp , zsc preview crash on vista but if i have the time i can fix it )
- QSD/AIP ( opcodes are outdated , inferno studio is better for that)
- TSI ( work fine on xp, but like zsc the preview bug on vista :/)
- VFS ( work fine)
- I was working on a ifo editor ( with mini-map preview) for quick editing before i stopped the developement

What i'm very proud of in that tool are my custom functions :
- A nice copy/paste (http://img12.imageshack.us/i/workshop3e.jpg/):
workshop3e.jpg


- Import function on zsc/chr ( you can import an item/mob in 2 sec from another client ... http://img15.imageshack.us/i/workshop4.jpg/):
workshop4.jpg


- STB , STL can be export into xml files ( usefull for guru ;) )
- many other things that i can't remember :D
-LTB autocopy function

Version:
-> 2009/11/09:
First public release.

Requirements:
.Net framework 3.5

File:
ShinRose Dev Studio.rar
(170.17 KiB) Downloaded 1540 times
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Re: ShinROSE Dev Workshop

Postby ICON on Mon Nov 09, 2009 9:54 pm

Nice Release I have used this and its a good tool. Seems the community gets all the sexy stuff.
Move along move along like i know you Should.

New games in the making....
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Re: ShinROSE Dev Workshop

Postby lmame on Mon Nov 09, 2009 11:05 pm

Thanks.

I changed your thread a bit so it fits the tools forum format.
Btw, does it need .net or something?
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Re: ShinROSE Dev Workshop

Postby Juan on Mon Nov 09, 2009 11:29 pm

It use .net 3.5 ;)
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Re: ShinROSE Dev Workshop

Postby lmame on Mon Nov 09, 2009 11:32 pm

Ok.
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Re: ShinROSE Dev Workshop

Postby twunk32 on Tue Nov 10, 2009 9:40 am

Nice tools. But don't you use encoding as "EUC-KR"?

and some formatting issues in CHR editor (Animation).

Unknow6 - Casting Motion
Unknow7 - Skill Motion
Unknow8- Casting Motion
Unknow9 - Action Skill Motion

"Expect the unexpected”
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Re: ShinROSE Dev Workshop

Postby Sethanye on Tue Nov 10, 2009 12:36 pm

actually for the later ones in chr, i think it starts from 5, it can vary from mob to mob, if you go through it in my editor ull see that it can change depending on mob type
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Re: ShinROSE Dev Workshop

Postby DragonXX on Wed Nov 11, 2009 1:51 am

Great tools.... STB with multi select copy paste, and the best TSI Editor with graphic selection.
Congratz, and Thank you very much to share it.
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Re: ShinROSE Dev Workshop

Postby Choseal on Wed Nov 11, 2009 3:20 pm

Great tool, no problems so far, and enough options.

Thanks <3
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