RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Tools for osRose and osiRose will be placed in here, as well as Rose file formats.

Please PM rl2171 or lmame to get them added to the list.

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Re: RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Postby cssvb94 on Tue May 10, 2011 3:41 pm

Uploaded Version 0.2.0 Build 92 - Fixed bone hierarchy bug during conversion from SMD to ZMD.
Thanks to MightyKai for reporting.
aka Spark (ZMSViewer, Blender ZMS plug-in, RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter)
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Re: RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Postby larsgevers on Fri May 13, 2011 11:44 am

Nice updates,
but with the latest one I can't convert my new .smd to the rose standarts. Cause he gave me a "Range check error".
This error I won't get with an earlier version. It only happen with the 2.0.92 version. And with the other one it shows perfectly in your viewer, but in the client it crashes the client:(.
Do you have any idea's?
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Re: RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Postby cssvb94 on Sat May 14, 2011 10:19 am

larsgevers wrote:Nice updates,
but with the latest one I can't convert my new .smd to the rose standarts. Cause he gave me a "Range check error".
This error I won't get with an earlier version. It only happen with the 2.0.92 version. And with the other one it shows perfectly in your viewer, but in the client it crashes the client:(.
Do you have any idea's?


Hm, I will fix it.

Currently I'm converting Rose models to Ogre3D mesh/skelton.
It's about a time to create custom client!

BTW, does anybody know where/how to get map tiles order?
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Re: RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Postby cssvb94 on Mon May 23, 2011 10:52 am

Uploaded - Version 0.2.0 Build 93 - Fix of the fix :oops:
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Re: RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Postby Ultra on Sat Jan 07, 2012 11:43 pm

so do you can make animations (skills) with this program?
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Re: RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Postby merlon on Sun Jan 15, 2012 8:27 pm

Ultra, no you can't, you can convert already made animations with this though
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Re: RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Postby the_isaac on Fri Jan 27, 2012 7:43 pm

Yo! I got really excited when I saw this tool and went to try it out! After some experimenting I managed to get the stuff into Maya and re-export it (making no changes). Now when I try to re-export it to zms it gives me some wacky error message.
I compared the smd before and after export and it looks kinda different (it's kinda mushed together and there are a few extra 0's here and there). Do I have a shitty plugin for maya (it was the only one I could find), should I try to get a different tool?

Great job dude, hope I'm not too much of a hassle!
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Re: RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Postby cssvb94 on Fri Jan 27, 2012 9:58 pm

upload some SMD test which failed the conversion, I'll take a look.
I don't need the maya files.
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Re: RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Postby the_isaac on Fri Jan 27, 2012 11:33 pm

I think the exporter adds an extra bone as well.. so weird D:
Thanks for the quick response!
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skellie_Laughing.rar
(17.6 KiB) Downloaded 582 times
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Re: RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter

Postby cssvb94 on Sat Jan 28, 2012 2:58 pm

isaac,

Take a look at the first couple of lines from the SMD file:
  1. version 1
  2. nodes
  3. 000 "transform1"  -1
  4. 001 "b1_pelvis"  -1
  5. 002 "b1_belly"  1


You should have only one line ending with -1, which indicates the root bone.
At the moment you have 2 root bones "transform" & "b1_pelvis", which my converter and ROSE doesn't support.
The fix is in Maya, just connect one of the mentioned bones as a child of the other so to have the correct structure.
As a test modify
001 "b1_pelvis" -1
to
001 "b1_pelvis" 0
and convert the SMDs to zms, zmd and zmo files.

Post here any further question you have.
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