[RELEASE] CHR EDITOR

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Re: [RELEASE] CHR EDITOR

Postby Maxxon on Thu May 22, 2008 9:14 am

bashing? maybe its simple and just true what he saiys :D
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Re: [RELEASE] CHR EDITOR

Postby lmame on Thu May 22, 2008 12:56 pm

You wish? :lol:
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Re: [RELEASE] CHR EDITOR

Postby Maxxon on Thu May 22, 2008 2:00 pm

why should i? :D
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Re: [RELEASE] CHR EDITOR

Postby Maxxon on Thu Jul 10, 2008 7:45 pm

dunno whats fixed or may be bugged in this version (already long time ago since i touched it last), but this one has a copy button for entries. so may ease Drakias NPC adding tutorial.
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Chr Editor v1.01.rar
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Re: [RELEASE] CHR EDITOR

Postby Drakia on Thu Jul 10, 2008 7:59 pm

Doing a binary compare on a CHR edited with 1.01 and 1.00, the one edited with 1.01 has all "names" in "charactercount" changed to "Deck16" instead of what they were in the original CHR, this doesn't happen in 1.00.
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Re: [RELEASE] CHR EDITOR

Postby Maxxon on Thu Jul 10, 2008 8:02 pm

oh yeah i remember we played for fun with some watermarking of files edited with it that times. does it cause any problems?
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Re: [RELEASE] CHR EDITOR

Postby Drakia on Thu Jul 10, 2008 10:13 pm

I didn't check ingame, was just running a test to see if it output binary-matching files. I'll check if it breaks anything later today.
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Re: [RELEASE] CHR EDITOR

Postby DragonXX on Fri Jul 18, 2008 8:56 pm

About ZMO Section.....

6. Unknow -> Casting Motion
7. Unknow -> Skill Motion
8. Unknow -> Casting Motion
9. Unknow -> Action Skill Motion

If this help something, you can use in next version
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Re: [RELEASE] CHR EDITOR

Postby Sethanye on Mon Jul 21, 2008 2:24 pm

the thing with the motions is that it is not deffinate. if you look through all the npcs ull notice that some have nothing related to the one u posted, its just the most common ones
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Re: [RELEASE] CHR EDITOR

Postby DragonXX on Tue Jul 22, 2008 4:14 pm

Maybe because this npcs dont have skill, so use default "warning".
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