[Request] Adding AeroBike and Photon in iRose System

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Re: [Request] Adding AeroBike and Photon in iRose System

Postby Sethanye on Fri Jun 27, 2008 6:33 pm

lol true enough but its worth a shot, things in rose can be attached to each other in random ways, take buildings for example, as long as the mesh is compatible with each other . by logic it attaches to the characters crotch area like pants and then makes the character sit by using a animation from the chr. at least it would work that way in general, not saying its done like this in this case, cos rose is rose
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Re: [Request] Adding AeroBike and Photon in iRose System

Postby Maxxon on Sat Jun 28, 2008 8:25 pm

i am curious about the aero bike. i didnt get i working without trose editing (so i am just using a jrose trose.exe). you can make it a cart but then not all things did work. does it work with all animations calder?
btw its the same crap with that new photon cannon or how they call it.
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Re: [Request] Adding AeroBike and Photon in iRose System

Postby DragonXX on Sat Jun 28, 2008 10:12 pm

I think that Calder made what i did.... only add new line in STB and new infos in ZSC, using pat_type 21, but Aerobike is mounted how a cart.... not in air, and no correct movment.
To use osRose Evo, need to make new functions in code to support new pat_type 51.
But i can´t understand how to add new motions....
there are mov files with pat?

Yes, how pat weapons and CG...
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Re: [Request] Adding AeroBike and Photon in iRose System

Postby Calder on Sun Jun 29, 2008 12:39 am

The bike does everything it is supposed to, it floats, it opens, although I dumped that because it is kind of annoying to be honest, everytime the bike stops it opens which looks stupid, it's not an exe edit as I said and everyone who knows who I am knows we aren't using jRoses exe either.

The new patch should be out very soon, anyone that wants to see the bike I'm sure you can check it out for yourselves, it won't be easy to get but you'll see the odd GM in one for the first bit I would imagine ;)

Oh and no, it isn't just set up like a cart either.
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Re: [Request] Adding AeroBike and Photon in iRose System

Postby Final on Sun Jun 29, 2008 2:49 am

i thought the either the zmd or the zmo animation files held the position of stuff, like you can change a cart into a castle gear by renaming the zmds and zmos
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Re: [Request] Adding AeroBike and Photon in iRose System

Postby Tohma on Sun Jun 29, 2008 8:52 am

Same, just use the Aerobike like a Cart and it work.

There is no way to have the floating Aerobike with animations without editing Trose.exe.
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Re: [Request] Adding AeroBike and Photon in iRose System

Postby Maxxon on Tue Jul 01, 2008 8:27 am

dunno if you guys noticed but aero bike seems to have 2 movements speeds.
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Re: [Request] Adding AeroBike and Photon in iRose System

Postby dizbeg on Mon Jul 14, 2008 1:24 am

can somebody tell me new castle gear /item id.I make gms how tell me this
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Re: [Request] Adding AeroBike and Photon in iRose System

Postby soccerstar on Mon Jul 14, 2008 1:37 am

dizbeg wrote:can somebody tell me new castle gear /item id.I make gms how tell me this


look in your LIST_PAT.STB to find it. It is usually called neo or oro

i have no idea what you are trying to say for the second part
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Re: [Request] Adding AeroBike and Photon in iRose System

Postby dizbeg on Mon Jul 14, 2008 1:39 am

soccerstar wrote:
dizbeg wrote:can somebody tell me new castle gear /item id.I make gms how tell me this


look in your LIST_PAT.STB to find it. It is usually called neo or oro

i have no idea what you are trying to say for the second part

man where to find this list pat stb
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