[Release] iRose arcturus *cleaned up build*

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Re: [Release] iRose arcturus *cleaned up build*

Postby deivares on Thu Jan 31, 2019 8:51 pm

client

client.jpg
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Re: [Release] iRose arcturus *cleaned up build*

Postby PurpleYouko on Sat Feb 02, 2019 4:34 pm

seems like you don't have paths to your libs set up properly in your project properties
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Re: [Release] iRose arcturus *cleaned up build*

Postby deivares on Thu Feb 07, 2019 11:32 pm

I could solve all the issues .. Except the project client .. I'm getting this

1>------ Skipped Build: Project: lib_util, Configuration: debug Win32 ------
1>Project not selected to build for this solution configuration
2>------ Skipped Build: Project: triggerinfo, Configuration: debug Win32 ------
2>Project not selected to build for this solution configuration
3>------ Skipped Build: Project: tgamectrl, Configuration: debug Win32 ------
3>Project not selected to build for this solution configuration
4>------ Skipped Build: Project: triggervfs, Configuration: debug Win32 ------
4>Project not selected to build for this solution configuration
5>------ Skipped Build: Project: engine, Configuration: debug Win32 ------
5>Project not selected to build for this solution configuration
6>------ Build started: Project: client, Configuration: debug Win32 ------
6>Export Game Function Interface C:\Users\DEIVARES\Documents\GitHub\irose\src\client\export_GM.lua
6>Export Quest Function Interface C:\Users\DEIVARES\Documents\GitHub\irose\src\client\export_QF.lua
6>LUA_Init.cpp
6>libvcruntimed.lib(chkesp.obj) : error LNK2005: __CRT_RTC_INIT already defined in LIBCMTD.lib(init.obj)
6>libvcruntimed.lib(chkesp.obj) : error LNK2005: __CRT_RTC_INITW already defined in LIBCMTD.lib(init.obj)
6>C:\Users\DEIVARES\Documents\GitHub\irose\bin\debug\trose.exe : fatal error LNK1169: one or more multiply defined symbols found
6>Done building project "client.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 5 skipped ==========

vs177.jpg
Only 3 errors
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Re: [Release] iRose arcturus *cleaned up build*

Postby deivares on Sun Feb 10, 2019 4:25 pm

Forget about it .. It was a configuration in Visual Studio .. I changed debug to release and it worked lolz
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