Jrose Prefered Server

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Re: Jrose Prefered Server

Postby Maxxon on Wed Mar 31, 2010 8:07 pm

Sethanye wrote:well i have my own server files that work with the jrose client directly, thats why i got the aero, races and such working completly as they are suposed to. as for my room none of the servers handle it, none at all


go capture me some packets lol
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Re: Jrose Prefered Server

Postby XxXshidoXxX on Wed Mar 31, 2010 8:08 pm

If you can post a few packets it would be nice seth ^^
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Re: Jrose Prefered Server

Postby lmame on Wed Mar 31, 2010 8:20 pm

Monster informations aren't in IFO anymore for jRose?
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Re: Jrose Prefered Server

Postby Sethanye on Wed Mar 31, 2010 8:25 pm

nope, not anymore, i dun remember for the older maps such as pyramid or oro town, but the later ones definitely dun have it
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Re: Jrose Prefered Server

Postby Maxxon on Wed Mar 31, 2010 8:31 pm

lmame wrote:Monster informations aren't in IFO anymore for jRose?


No. What for? The client doesnt need that anyway.
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Re: Jrose Prefered Server

Postby lmame on Thu Apr 01, 2010 2:40 am

Well naRose used it for several stuff. All the monster spawns are there, with NPCs and even their dialog file (.con).
I guess NPC is needed for naRose just for the "point" in the mini map.
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Re: Jrose Prefered Server

Postby Sethanye on Thu Apr 01, 2010 11:33 am

ifo is pretty usless in jrose, the only thing thats left in it is probably the npc marks on the minimap, rameses and my room doesnt even need the object placement data anymore
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Re: Jrose Prefered Server

Postby Aokiji on Fri Apr 02, 2010 10:27 pm

so how can i get the sql files needed?
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Re: Jrose Prefered Server

Postby lmame on Fri Apr 02, 2010 11:29 pm

Well you need to do it the old way. Create them yourself. Try to go on jRose, see what NPCs they use and place them yourself.
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Re: Jrose Prefered Server

Postby rl2171 on Sat Apr 03, 2010 12:22 am

lmame wrote:Well you need to do it the old way. Create them yourself. Try to go on jRose, see what NPCs they use and place them yourself.




I remember those days! Created all the mobs from going to each map, plus the same for the NPC's.

That was fun work then too ;)
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