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Re: [TUTORIAL] Client editing information for starters

PostPosted: Thu Apr 24, 2008 7:14 am
by Rescudo
HIM = heightmap, LIT = lightmap, TIL = tiles ... MOV isn't used as far as I know.

Re: [TUTORIAL] Client editing information for starters

PostPosted: Thu Apr 24, 2008 7:52 am
by Sethanye
added. thanks guys

Re: [TUTORIAL] Client editing information for starters

PostPosted: Thu Mar 05, 2009 10:17 pm
by JB4
You should add blender to your thing.
Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.


I've used it and it is really nice for the 3d stuffs, I think it'll work with these files I haven't tried yet.

Re: [TUTORIAL] Client editing information for starters

PostPosted: Fri Mar 06, 2009 9:05 am
by Sethanye
no im not adding blender, i hate it, im a professional max user and blender seems uterly rediculous to me, just as GIMP

although it does work fine with rose, there is a blender import/export for zsc in the tools section. but non the less i hate it

Re: [TUTORIAL] Client editing information for starters

PostPosted: Wed May 31, 2017 2:33 am
by deivares
Guys .. How to change the Login Screen :( .. Not the username / password box, but the animation of the Junon's Castle on the background .. Which folder is those files ??

Re: [TUTORIAL] Client editing information for starters

PostPosted: Sat Jun 10, 2017 7:23 am
by AnimalCrackerz
Thats a map called title Map you can change the map in the STBs in the Zone STB

Re: [TUTORIAL] Client editing information for starters

PostPosted: Sat Jun 10, 2017 4:11 pm
by PurpleYouko
You will also need to set the cameras for each part of the animation.
I haven't ever tried this but I'm pretty sure they are all stored in 3ddata/Title

Re: [TUTORIAL] Client editing information for starters

PostPosted: Sat Jun 10, 2017 7:06 pm
by Raven0123
PurpleYouko wrote:You will also need to set the cameras for each part of the animation.
I haven't ever tried this but I'm pretty sure they are all stored in 3ddata/Title


The character select spawn point is hard-coded in the client so you would need to ensure your map X and Ys match up.

Re: [TUTORIAL] Client editing information for starters

PostPosted: Sun Jun 11, 2017 4:58 pm
by lazypenguin
Raven0123 wrote:The character select spawn point is hard-coded in the client so you would need to ensure your map X and Ys match up.


I would expect nothing less......