by Mello on Tue Oct 05, 2010 8:25 pm
Erm, you can use "multi res" option to optimise your polycount, but thats not the best way to do it, and the mesh will maybe get messed up
D: You should use polygon editing mode when modding, based of faces (modeling with vertexes for a begginer would be to a litle hard but you can try tho ^^ personnaly I prefer modeling using faces)
You should minimise the polycount without using any other options, the better way is to not use options like "meshsmooth" or "turbosmooth" or whatever >< they double faces and quadruple vertexes! You can smooth your faces without doubling them or whatever, just try to find a face and a profile view of the thing you're going to model, then putting them on a plane using Front and Left or Right view and keep switching views to see if your model is on proportions. For a mask like this one, you shouldn't have more than 200-300polygons, it is only one half of the face, so it wouldn't be so poly eating O_O
Moreover, Another litle tip, While modeling, I advise you to use the R.O.S.E mesh that will be concerned by the model to have a kind of "preview" in 3DS to see if it suits corectly or not.
And.. I think thats all ^^" Don't forget to model in BIG size , its useless to make it litle at start, you'll make it a the good size when you will have to export it to ZMS =)
Thats the only things I can advise I think... If you have any questions feel free to ask ^^