by Sethanye on Wed Sep 22, 2010 4:26 pm
well that i would have done the same way as the sparta helm tut shows basically, well what i normally do in such cases is find a picture with a good angle, then create a plane with the same height/width ratio as the picture in 3dmax and set the picture as a texture to the object, then take a line tool and draw the shape of the helm, u can add as much detail as you want then, and then simply shape the object into a 3d model, just if you do that make sure you draw in a flat view, for example top view, otherwise u will screw up with the 3rd axis and will need to adjust each point manually
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