by Sethanye on Tue Sep 21, 2010 8:04 pm
well to be fair u picked a very complicated object for someone who has no clue in 3ds max, read through my tuts they have some tips in there, apart from that id suggest u screw around with some more simple things till you move on to that, but in general i guess id start with a plane, then bend it slightly and then 4x4x4 deform it to fit around the head, after that extrude the elements on the helm that are supposed to stick out or be curved. but there is plenty of other ways to approach this really. The wing looking thing on the side of the head you should design as a separate thing all together, while the curves in the front would be easiest to do with a curve line and then turning it to 3d
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