Lessening the Triangle count in my sword model

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Re: Lessening the Triangle count in my sword model

Postby Mello on Fri Oct 22, 2010 9:30 pm

For sure seth, Thats what I said about the comp O_O "No matter how good it is nininininin...." or something like that. Its all game sided.
Anyway, it shouldn't bother that much to add planes O_O especialy if he wants the glowing effect only on spheres. I must agree, most weapons models are only in 1 part. But some Jrose are divided, like photon weapons ^^
I think it would not affect the game that much, maybe not at all ^^" or amours would be laggyfull O_O
as an example, the messiest one is level 120 soldier and muse's ones, they surely are the most divided models of rose O_O"

~Mello
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Re: Lessening the Triangle count in my sword model

Postby Sethanye on Fri Oct 22, 2010 10:24 pm

did you see the newest jrose armors? some of them have like 5 meshes just on chest lol, its nuts
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Re: Lessening the Triangle count in my sword model

Postby Mello on Sat Oct 23, 2010 9:33 am

O_O lal y_y Their ZSCs must be a hell mess xD
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Re: Lessening the Triangle count in my sword model

Postby Raven0123 on Sun Oct 24, 2010 9:43 am

Mello wrote:Owh, man, nice one :D but..
You're sword has for too much details for Roseonline. Remember its an old game.
You should delete all the litle spheres and make them a part of texture, or if you let them make Half spheres with 8-9faces, more would be useless.
Moreover, you must have less than 2000 faces or ROSE's 3D engine wont desplay it D: this would be hard without loosing some part of your sword.
You could use MultiRes tool, but it would split it a litle D: If you want I can try to reduce the polycount but I don't promise anything D: Just ulpload it somewhere and send me an MP if you want ^^"


~Mello.


Its not that the engine can't handle it, its that its made to limit the poly count. The Rose Engine uses Direct X 9 so it can easily handle high poly counts its just that is the code efficient enough to use it?
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