by Sethanye on Mon Jan 03, 2011 6:32 am
that seems over complicated tbh, mainly cos if you design a high poli model and bake the textures on it you need to have an exact low poli replica, so no matter if you try to simplify the initial model and create a brand new one the texturing will most likely not fit 100% because in low poli the angles and so on change, not to mention the texture map of a high poli and a low poli model will look absolutely different. i mean its doable and perhaps for someone with no photoshop or ect knowledge it would be more simple to do it this way, but i see it as a pain.
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