IFO Spawns

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Re: IFO Spawns

Postby ExJam on Wed May 14, 2008 3:10 pm

Btw:

This is the amount of kills of the basic monsters needed to spawn a 'tactic' mob, it is not random like your current system :)
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Re: IFO Spawns

Postby lmame on Wed May 14, 2008 3:13 pm

Nice work ^_^
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Re: IFO Spawns

Postby Blackdpd on Wed May 14, 2008 3:41 pm

yeah thats nice, nice work drakia! :D
much better.

( just you wait im going to steal it when its done for my own irose server )
i love the spawns of pre-evo.

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Re: IFO Spawns

Postby Drakia on Wed May 14, 2008 7:03 pm

Ah, thanks ExJam :D
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Re: IFO Spawns

Postby PurpleYouko on Wed May 14, 2008 7:33 pm

I'm just testing these spawns now.
They are absolutely spot on from what i remember.

Not totally sure about some of these respawn times though. I met 2 jelly Kings just walking through Adventurers plains. I thought they popped up a little less often than that. ;)
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Re: IFO Spawns

Postby Drakia on Wed May 14, 2008 7:35 pm

Well, right now I have it spawning random tac/basic mobs ;) I am going to implement the actual system now, thanks to ExJam for telling me about it :D
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Re: IFO Spawns

Postby PurpleYouko on Wed May 14, 2008 8:42 pm

I am running a custom built system that does the same kind of thing as this.
It runs with all kinds of trigger spawns.
I have each spawn set up with a counter that gets updated whenever a specified mob spawns, dies or any number of other things.
When the counter reaches a set value, the mob(s) in the spawn is(are) spawned.

I have dubbed it a cascade system because you can set up long chains of spawns that each trigger the next.
Seems to work very well for my evo server.
I was going to adapt it for osProse but given this new IFO spawn system I will hold off on doing any work on it for now.
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