by PurpleYouko on Wed May 14, 2008 8:42 pm
I am running a custom built system that does the same kind of thing as this.
It runs with all kinds of trigger spawns.
I have each spawn set up with a counter that gets updated whenever a specified mob spawns, dies or any number of other things.
When the counter reaches a set value, the mob(s) in the spawn is(are) spawned.
I have dubbed it a cascade system because you can set up long chains of spawns that each trigger the next.
Seems to work very well for my evo server.
I was going to adapt it for osProse but given this new IFO spawn system I will hold off on doing any work on it for now.
Need to lookup information on NARose items, skills, quests?
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