Most of the changes I do are trying to fix problems caused by other people, or uploading tested code... Right now I'm about to upload an update to my IFO based spawn code, so that mob bosses spawn properly.
[Rev 31]
Updated IFO based spawning to use tactical points properly
Now it will take tacticalpoints basic kills before a tactical mob (boss) will spawn.
[Rev 32]
Removed maps from /go that don't exist.
[Rev 33]
Fixed /go 6, you spawned in a pyramid. Thanks Rob
[Rev 34]
Enabled IFO based spawning by default.
Me and Rob have tested it pretty thoroughly, there are still some missing features (Mob amount spawning) but nothing crashing. Spawns are better than the previous.
To re-enable old spawns, run list_spawnareas.sql and comment out "#define USEIFO" in sockets.h.
[Rev 35/36]
Rev 35 was just an SQL fix, rogue character found it's way into prose.sql
Rev 36 adds mob->amount useage to the IFO based spawning. It will now spawn mob->amount mobs but still stick to the limit for groups.
[Rev 39]
Fixed /npc, would die and/or have a memory leak if NPC id didn't exist.
[Rev 40]
Fixed clan window updating when creating a clan.