How bizarre

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Re: How bizarre

Postby PurpleYouko on Wed May 28, 2008 9:17 pm

Drakia wrote:I also added it in the exact same place you put it in your first post and it worked fine.

And this is why it is so bizarre.
There is no reason for it to fail.
It works for one person and not for another, using pretty much identical server code, at least structurally.

Anyway i decided to leave it in the Session structure. It's just as easy to handle that way and it doesn't kill my client when I log in so what the heck.
If you want to use the debugmode stuff, please build it in the Session structure so that we don't end up going in different directions.
I PM'd you the basic structure of it. It will be very useful for many of our projects in the future.
I will be adding it to the svn as soon as we settle on one.

I think my vote is to stick with the first one. ;)
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Re: How bizarre

Postby Drakia on Fri May 30, 2008 8:10 am

I was thinking on the problem, and I think it might be because you never initialized codedebug to be false
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Re: How bizarre

Postby PurpleYouko on Fri May 30, 2008 2:25 pm

Drakia wrote:I was thinking on the problem, and I think it might be because you never initialized codedebug to be false

Sorry, thought of that already.
That's why I put this in Player.cpp
  1.  
  2. CharType = TPLAYER;
  3.     questdebug = false;
  4.     Session->codedebug = false;
  5.     Saved = false;
  6.  

of course it works in the session structure but previously it was simply "codedebug = false;" just like the questdebug line above it.
I literally copied every setting in the questdebug setup throughout the whole worldserver.
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Re: How bizarre

Postby Maxxon on Sat May 31, 2008 1:17 pm

i bet if you try it again now on the old place, it will work :D
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Re: How bizarre

Postby PurpleYouko on Sat May 31, 2008 3:21 pm

Maxxon wrote:i bet if you try it again now on the old place, it will work :D

Wouldn't surprise me in the least if it does. <_<
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