- CharType = TPLAYER;
- questdebug = false;
- Session->codedebug = false;
- Saved = false;
Drakia wrote:I also added it in the exact same place you put it in your first post and it worked fine.
And this is why it is so bizarre.
There is no reason for it to fail.
It works for one person and not for another, using pretty much identical server code, at least structurally.
Anyway i decided to leave it in the Session structure. It's just as easy to handle that way and it doesn't kill my client when I log in so what the heck.
If you want to use the debugmode stuff, please build it in the Session structure so that we don't end up going in different directions.
I PM'd you the basic structure of it. It will be very useful for many of our projects in the future.
I will be adding it to the svn as soon as we settle on one.
I think my vote is to stick with the first one.