Here's the next rev people
rev 166 added.
Filtered in a whole load of bug fixes from KTRose where this code base has now been running non stop for 215 hours with a few (not loads) players in it most of the time. You can check for yourself how long it has been since the last reset here http://ktrose.no-ip.org/
changes include
drops modified so that they are performed entirely through the visibility list now.
combat modified a bit to stop problems when switching from skills to normal attacks.
loads and loads of potential crashes blocked by adding code to catch NULL values.
A bizarre crash involving the server sending NULL packets every now and then has been caught and eliminated.
Skills reset via QSD has been added so you can now reset in game by talking to what's his name in Zant. Cornell is it? previously this entire QSD function was missing
Union point handling for shops improved.
Inventory stacking when buying from NPCs fixed.
Plus many others that i can't even remember right now.
The SVN does compile (I tested it) but it is possible that there may be issues when running it. the reason is that this is not a direct copy of my development server that i run at KTRose. I have to go through and copy over all the release stuff each time i do this so sometimes bits may be missed or the wrong stuff added.
Just let me know if there are problems and i will get them fixed for the next rev.