Drakia wrote:Umm... I don't think so, why?
And something like that would have been a packet error, so essentially you figure out how much the packet is shifted, and adjust it until it works.
I am trying it for Evo (compiled 30 minutes ago lol). It basically does work. I think i have a problem with pakDoIdentify, since when i make some little progress in a quest it resets the quest window somehow to the correct quest state and works till i relog.
PurpleYouko wrote:We have a system of debug commands sent to the client as PMs, all based on a boolean value in the CPlayer structure which can be toggled by a gm command.
i know
. its kinda nice