daisyanne wrote:drakia how about the player damage and monster damage ?
i set player to 25 damage and monster to 125 and there was no differance at all. in technicallity that should allow a mob to pwn me to the ground or atleast notice a differance
OK here is the lowdown on how all the config stuff works in osprose.
Zulyrate is a simple multiplier that is used in the calculations for the amount of zuly dropped in a successful zuly drop. The other variable used is the level of the monster.
Droprate This is a percentage chance of a monster your own level dropping an item. The actual chance is modified slightly depending on the level difference between player and monster + one or two other minor factors. Set this to 1 and only 1% of monsters will ever drop anything.
80% is reasonably close to the 'official' drop rate
statchance,
refinechance and
slotchance are also percentages. They represent the chance of any item being dropped with stats, refine levels or already slotted to receive a gem. 5% is just an arbitrary value. As i recall in the official system nothing dropped with slots or refines although some items
were dropped with stats.
Bluechance this is unique to our drop system. When an item drops there is a percentage chance that instead of the basic item (such as Soldier Armor) it will be converted to a 'blue' version of that item (Grand Soldier Armor or something like that). Alternates that it is able to choose from are stored in the drops table in the 'alt' field.
playerdamage and
monsterdamage have been with us for ages. They are percentage multipliers so that 125 will just multiply the damage by 125%. this will have the effect of increasing 8 to 10. (8 + 8/4). You probably wouldn't even notice the difference in game as the damage has a random element that would swamp such a tiny change. If you want the Choropy to pwn you, set monsterdamage to 1000, not 125