We´ve got SVN^^ (updated 2010/05/16)

How to get source for osProse project (SVN).

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We´ve got SVN^^ (updated 2010/05/16)

Postby pepu on Sun May 11, 2008 7:05 pm

I have sent to all members all the info by PM.
URL:
xxx
xxx
THX To wtfux for upload the lastest version.


Edit:
Here are the new SVN since Open SVN closed (see this thread).
https://osprose-official.googlecode.com/svn/trunk/
http://osprose-official.googlecode.com/svn/trunk/
Last edited by lmame on Sun May 16, 2010 12:04 pm, edited 3 times in total.
Reason: New SVN.
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Re: We´ve got SVN^^

Postby Sethanye on Sun May 11, 2008 7:26 pm

nice work pepu
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Re: We´ve got SVN^^

Postby Blackdpd on Sun May 11, 2008 7:31 pm

nice one :P

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Re: We´ve got SVN^^

Postby CG! on Tue Oct 14, 2008 7:03 am

Nice, but Tortoise is aking me for a username and password.
Can anyone tell me why or what to enter there?
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Re: We´ve got SVN^^

Postby PurpleYouko on Tue Oct 14, 2008 1:49 pm

You shouldn't need a password if all you are doing is checking out the code.
The password is only needed if you want to commit stuff to the svn.
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Re: We´ve got SVN^^

Postby CG! on Thu Oct 16, 2008 1:14 am

Ya, i know. it's why i was wondering.
So i updated Tortoise and now it works. Seems my old installation was broken.
Sorry for asking, but i didnt expect this to happen. :/
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Re: We´ve got SVN^^

Postby PurpleYouko on Thu Oct 16, 2008 1:57 pm

No problem. Tortoise gets a bit tetchy sometimes. ;)
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Re: We´ve got SVN^^ (updated 2010/05/16)

Postby lmame on Sun May 16, 2010 12:04 pm

The world is full of love and peace ^_^
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Re: We´ve got SVN^^ (updated 2010/05/16)

Postby wla64 on Mon Mar 07, 2011 5:16 pm

Hello, I know this post is not very recent.
What is the last rev I just use these sources
I read the post : http://forum.dev-osrose.com/viewtopic.php?f=39&t=1715,
but should always start your client's 112?
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Re: We´ve got SVN^^ (updated 2010/05/16)

Postby PurpleYouko on Tue Mar 08, 2011 6:12 pm

There haven't been any updates to osprose in a long time.

Yes you should always use client 112 since newer versions use slightly different packet structures and also require a gameguard hack. they don't give any real advantage so we didn't bother to code the server for them.
technically it should be able to handle 124 if you change some hard coded switches in the definitions files but honestly it's not worth it.
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