Page 1 of 2

We´ve got SVN^^ (updated 2010/05/16)

PostPosted: Sun May 11, 2008 7:05 pm
by pepu
I have sent to all members all the info by PM.
URL:
xxx
xxx
THX To wtfux for upload the lastest version.


Edit:
Here are the new SVN since Open SVN closed (see this thread).
https://osprose-official.googlecode.com/svn/trunk/
http://osprose-official.googlecode.com/svn/trunk/

Re: We´ve got SVN^^

PostPosted: Sun May 11, 2008 7:26 pm
by Sethanye
nice work pepu

Re: We´ve got SVN^^

PostPosted: Sun May 11, 2008 7:31 pm
by Blackdpd
nice one :P

Blackdpd `

Re: We´ve got SVN^^

PostPosted: Tue Oct 14, 2008 7:03 am
by CG!
Nice, but Tortoise is aking me for a username and password.
Can anyone tell me why or what to enter there?

Re: We´ve got SVN^^

PostPosted: Tue Oct 14, 2008 1:49 pm
by PurpleYouko
You shouldn't need a password if all you are doing is checking out the code.
The password is only needed if you want to commit stuff to the svn.

Re: We´ve got SVN^^

PostPosted: Thu Oct 16, 2008 1:14 am
by CG!
Ya, i know. it's why i was wondering.
So i updated Tortoise and now it works. Seems my old installation was broken.
Sorry for asking, but i didnt expect this to happen. :/

Re: We´ve got SVN^^

PostPosted: Thu Oct 16, 2008 1:57 pm
by PurpleYouko
No problem. Tortoise gets a bit tetchy sometimes. ;)

Re: We´ve got SVN^^ (updated 2010/05/16)

PostPosted: Sun May 16, 2010 12:04 pm
by lmame

Re: We´ve got SVN^^ (updated 2010/05/16)

PostPosted: Mon Mar 07, 2011 5:16 pm
by wla64
Hello, I know this post is not very recent.
What is the last rev I just use these sources
I read the post : http://forum.dev-osrose.com/viewtopic.php?f=39&t=1715,
but should always start your client's 112?
Thank you for your answers
"I'm French and I use google to translate, thank you for your understanding"

Re: We´ve got SVN^^ (updated 2010/05/16)

PostPosted: Tue Mar 08, 2011 6:12 pm
by PurpleYouko
There haven't been any updates to osprose in a long time.

Yes you should always use client 112 since newer versions use slightly different packet structures and also require a gameguard hack. they don't give any real advantage so we didn't bother to code the server for them.
technically it should be able to handle 124 if you change some hard coded switches in the definitions files but honestly it's not worth it.